Season 2 Episodes
1. Magic Mirror / A Rainbow in My Room
MAGIC MIRROR: In a race against time, Fig and Hedge must learn how to do their floating magic trick before their invited audience arrives. A RAINBOW IN MY ROOM: Fig chases a rainbow, hoping to catch it so Stick can keep it in their room.
2. Snowflake Dance / The Tinsel Tree Topper
SNOWFLAKE DANCE: An injured Rutabaga can't do the Snowflake Dance so Maple steps in and learns the dance in unexpected ways. THE TINSEL TREE TOPPER: When Fig loses, then breaks a special holiday tree topper, he learns that just being together is a reason to celebrate.
3. Gourd Gets Stuck / The Swing of Things
GOURD GETS STUCK: Fig and Maple set out to rescue Gourd and help him get his beloved teddy bear back. THE SWING OF THINGS: Fig's pocket-watch-on-a-chain is too small for all the barnacles to swing on together, so he searches for a swing big enough for all of them.
4. Okra's Sweater / Stick's Meshroom Mansion
OKRA'S SWEATER While delivering a sweater to Okra the Octopus, the sweater accidentally unravels and Fig and Hedge learn how to weave a new sweater. STICK'S MESHROOM MANSION To accomodate Stick's ever-growing surfshell collection, Fig adds to Stick's arm barrel home until Fig can no longer carry it. Will Stick choose his collection or Fig?
5. Stick is Sick / Things That Go Gourd In The Night
STICK IS SICK: As a noisy beetle concert blares nearby, Fig must figure out how to create quiet so a sick Stick can rest and get better. THINGS THAT GO GOURD IN THE NIGHT: A sleep-dancing Gourd causes quite the stir as Fig and his friends use their imaginations to solve the mystery of what is making the strange sounds they're hearing in the night.
6. Figamajig / Camping It Up
FIGAMAJIG: Fig finds an unidentifiable object and sets off to ask Maple what it is, discovering along the way that it's a "Figure It Out" machine. CAMPING IT UP: When Fig and Hedge's supplies disappear, their campout seems doomed. But, Fig's blanket and their creative ingenuity save the day and their trip.
7. Mighty Mud Movers / Having A Ball
MIGHTY MUD MOVERS: When a leaky dam endangers the beetles' mud-sculpture, Fig and Buckeye puddle-jump to the rescue. HAVING A BALL: When Fig, Hedge and Pine go on a mini-vacation to Tumble World, Fig's scoop comes in handy in overcoming obstacles to getting there.
8. Yak Wash / The Caterpillar Wing Ding
YAK WASH: Fig turns a garden hose into a sprinkler and solves the mystery of the stinky dust that's covering him and his friends. THE CATERPILLAR WING DING: Fig is thrilled when Stick invites him to the Caterpillar Wing Ding to celebrate caterpillar traditions.
9. The Glow Below / Sub In A Bottle
THE GLOW BELOW: Fig takes his camera on an undersea adventure in Maple's submarine to find the source of a mysterious glimmering glow. SUB IN A BOTTLE: Fig and Maple receive a gift from a lonely, camouflaging cuttlefish - but when they go underwater to look for the gift sender, they have trouble finding him!
10. Buckeye's Runaway House / Caboose On The Loose
BUCKEYE'S RUNAWAY HOUSE: Buckeye is having trouble with his house rolling away and Fig discovers his yo-yo holds the solution. CABOOSE ON THE LOOSE: Fig and Buckeye come to the rescue as, on their way to the Show & Share Fair, everyone's craft carts get stuck together and form a runaway train with the Chicks aboard!
11. Clam-tastic Voyage / Double Vision
CLAM-TASTIC VOYAGE: When Hedge claims to have seen the Abominable Snow Clam, Fig and Maple venture into a crystal-filled cave to help him prove it. DOUBLE VISION: Fig gives his binoculars to Hedge to distract him while they prepare "Hedge Day." But, from Hedge's partial view, it looks like his friends are in trouble.
12. Thinking Outside The Hoop / Fig's Hay-Maze-ing Wander
THINKING OUTSIDE THE HOOP: While Fig tries to master twirling a hoop with his hips, the runaway hoop serendipitously inspires solutions to his friends' problems. FIG'S HAY-MAZE-ING WANDER: Fig finds his friends, who are lost in a maze, not by figuring things out but by random wandering.
13. The Windy Hop / Captain's Cap
THE WINDY HOP: Fig uses his umbrella to navigate Gourd's long-lost Granny Coco through strong winds and lead her to Gourd for a family reunion. CAPTAIN'S CAP: When Ginkgo the Crab's hat is unwittingly blown into the Finding Place, Fig finds it and sets out to return it to its rightful owner - whoever that may be.