Season 2 Episodes
1. Back to School
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
2. Mission Dinobot
3. In Training
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
4. Medix Steps Up to the Bat
When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
5. Robo-Cody
When the Bots mistakenly think Cody wants to be physically like them, they build him a robo-suit that causes serious metal mayhem.
6. Heatwave's Shiny Coat
Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
7. Acting Out
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
8. Need to Know
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
9. Trouble Cubed
When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
10. My Favorite Rescue
As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
11. The Great Energon Rush
When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for bots, especially big scary dinobots.
12. The Vault of the Primes
Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
13. Wild Ghost Chase
For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
14. Little Plot of Horrors
Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine Medix sets about finding the plant a new home.
15. Mystery Museum
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
16. Partners
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute.
17. Critical Condition
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
18. Fun-Droids
The recruits visit a funfair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
19. Power Up and Energize
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
20. Shall We Dance?
Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
21. Mul-T-Change of Pace
When Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, he has to learn that the key to making that happen isn't all about himself.
22. Five Little Rescue Bots
Whirl's power of observations are tested when the rescue bots disappear one by one on a training exercise.
23. Good Advice
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own 'simple' words of wisdom.
24. Campfire Fright
Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
25. Small Cogs
The recruits are all excited about getting their new Mul-T-Cogs - a little too excited, as Hot Shot convinces them to take them before they're ready.
26. Big Wheels
As the recruits face some big decisions about their new Mul-T-Cog vehicle forms, Hot Shot must decide what's really important to his rescue work.
27. The Empty City
When the recruits respond to an intergalactic distress signal they discover Scorch and his friends under attack from an abandoned city. But Scorch didn't send the signal. So who is in distress.
28. First Responder
Wedge is faced with a tough decision after mentor training day, while Wes is about to take his Griffin Rock First Responder exam.
29. How to Train Your Scraplets
Medix's patience is put to the test when the recruits are given the task of training five metal-munching Scraplets.
30. Helicopter Heroes
Whirl feels Medix is getting preferential treatment in helicopter mode but her insecurity risks both their safety during a rescue.
31. Brushfire
Whirl has gotten so used to being part of a team, that she doesn't like to make decisions without them, even though she is perfectly capable of doing so.
32. The Ties That Bind
Whirl has to rescue a powered down Scorch - and as he refuses to fly, spend all day towing him back to the Academy.
33. Bot Blog
34. The Icebot Cometh
A run away train on Griffin Rock forces Wedge to reflect on his new vehicle form, while Heatwave, Hot Shot and Whirl endure the comedic stylings of Mayor Luskey.
35. More Than Meets the Eye
When the Recruits rescue a Decepticon from a damaged ship, they disagree on how to treat the 'evil' bot, forcing Wedge to reveal his biggest secret.
36. Things That Go Bot in the Night
When things mysteriously start to get damaged around the Academy, Hoist investigates. But when the evidence points to a dinobot culprit, the whole case becomes much more personal.
37. Medix Gets Schooled
Medix is sure Perceptor will be thrilled to have him as a student. So when the science professor seems more interested in the other recruits, Medix determines to get himself noticed…
38. Rescue TEENS
When some human teenagers become famous rescue heroes the Rescue Bot recruits must deal with their jealousy.
39. Enter the Flood
40. Wizard of Botz
41. The Tracker
42. One of Our Dragons Is Missing
43. Dino-mite Duo
When the Rescue Bots and recruits are all away from the Academy, Sludge and Snarl are put in charge.
44. The Lonely Titan
When Wedge tires of his friends constantly interrupting him, he volunteers for a solo mission on a Titan.
45. X Marks the Bot
The Bots travel to Ireland to follow a Cybertronian treasure trail, or so they think.
46. Making Tracks
When Wedge needs a speed coach, Bumblebee thinks Hot Shot will be the perfect choice. But Hot Shot soon learns that teaching can be as tricky as learning.
47. Don't Be Alarmed
A mission gives the recruits a chance to test out their new homemade sirens, but some alien creatures don't react well to loud noise.
48. Powerless
49. Griffin Rock Rocks!
50. Bot Battle
51. Space Party
52. Crash of the Titan
It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind—making sure his teachers know just how much he appreciates them.