Specials Episodes
1. Diesel's Rules
Diesel tries to race Kana, but he changes the rules multiple times to try and gain an upper hand.
2. Nia and the Ducks
Nia plays some funny sound effects with some ducks until she realizes they won't get off the tracks.
3. Muddy Thomas
Thomas and Sandy play a game to see if Thomas can stay clean.
4. Kana and the Butterflies
Kana and Nia are searching for a giant butterfly named Skipper.
5. Percy's Perfect Place
Percy tries to find the perfect spot on Sodor to take a nap.
6. Crystal Cavern
Nia and Gordon are in the Crystal Caves when their light goes out and they find that the crystals light up.
7. James and the Dragon
Thomas, Percy and Kana play with a fake dragon, until it goes off the rails and starts chasing James.
8. Diesel's Seagull
While making a delivery, Diesel comes upon a lost baby seagull who needs help finding his mama.
9. Thomas and the Troublesome Trucks
Thomas is pulling the Troublesome Trucks who are pretending to have various ailments.
10. Surprise!
Percy and Diesel are playing a game named Hide and Surprise, but Diesel just can't seem to get the jump on Percy.
11. Too Loud Nia
Nia finds out how to make a new noise and soon learns that there is a correct time and place to be loud.
12. Lighthouse Disco
When Diesel and Thomas aren't careful about carrying lightbulbs on flatbeds, they end up mixing their deliveries.
13. Horrible Hiccups
Thomas gets "engine hiccups" after taking on water too fast.
14. The Big Balloon Breakout
Percy and Thomas chase down a special balloon for Sir Topham Hatt.
15. Sandy Tidies Up
Carly attempts to help Sandy recycle some of her many piles of stuff.
16. Carly and Cranky's Big Lift Off
Carly and Cranky have a lifting contest down at Brendam Docks.
17. Hay, Now!
Thomas and Kana have to keep an eye on the height of their haystack delivery.
18. Red Light, Green Light
Thomas, Nia and Diesel learn about the importance of safety while playing a game of "Red Light, Green Light".
19. Confetti Car Kerfuffle
A confetti car runs loose on Sodor, and it's up to Thomas and Diesel to catch it before it explodes.
20. Skiff Upon the Sea
Skiff attempts to go to Vicarstown Lighthouse, farther than he has ever gone before.
21. All Aboard! (Part 1) - Detective Bruno
Bruno and Diesel work together to figure out why Kana said she was too busy to race.
22. All Aboard! (Part 2) - The New Platform
A new station platform for Sir Topham Hatt's birthday throws off Bruno’s routine. While Bruno finds humans fascinating, he doesn't like the change one bit. Can Thomas help Bruno be comfortable enough with the change in time to make their delivery to the party?
23. All Aboard! (Part 3) - The Can Conflict
It’s Track Cleanup Day in Sodor – but Kana’s need for speed may make a mess of things if she and Bruno can’t compromise.
24. All Aboard! (Part 4) - Take a Beat
Nia and Bruno love helping their friends -- but now their delivery schedule is overstuffed, the tracks are blocked, and the two of them are stressed out! Bruno helps Nia realize that sometimes it's important to schedule a little time for just doing nothing.
25. All Aboard! (Part 5) - My Eyes Spy
Bruno and Percy get lost in the dark woods after a wrong turn. But thanks to Bruno’s memory of the tracks, a unique game of MY EYES SPY will help them get back on track in time for a delivery to the Kirk Ronan Cheese Festival.
26. Let's Race (Part 1) - The Egg Race
Thomas and Friends get to pair with the professionals in the Sodor Cup Games, where they’ll test their skills – starting with an egg race. Will everyone make it to the finish line with all their eggs?
27. Let's Race (Part 2) - The Bell Race
Thomas and Friends get to pair with the professionals in the Sodor Cup Games! For the second challenge they must compete in a game of tug of war!
28. Let's Race (Part 3) - The Flag Race
Thomas and Friends search high and low all over Sodor for a series of hidden racing flags -- and some are higher than our racers ever thought they'd go.
29. Let's Race (Part 4) - The Obstacle Race
Thomas and Friends have to dodge all the balls in the final Sodor Cup Game, and learn the real prize atop Lookout Mountain is about more than quick thinking.
30. Sodor Mystery (Part 1) - Thomas and the Mysterious Delivery
When Thomas and Percy collect a strange-shaped delivery, they try to figure out what it is, especially when the delivery starts making strange noises. Can Thomas and Percy solve the Mystery?
31. Sodor Mystery (Part 2) - Mystery of the Missing Watermelons
When some watermelons go missing, Sodor’s finest detectives - Detective Bruno and Inspector Diesel - set out to crack the case and find the thief.
32. Sodor Mystery (Part 3) - Percy's A-Maze-ing Mystery
When Percy mysteriously goes missing, Special Agents Thomas and Nia set out on a mission to find and rescue him.
33. Train School (Part 1) - Under the Meadow
When Gordon takes the engines to the wildlife preserve, they learn a lesson about being kind to animals. Our engines learn about kindness to animals when Nia figures out how to save a baby duckling trapped in the tracks.
34. Train School (Part 2) - The Magic of Patience
A lesson on railroad crossings puts an impatient Diesel on a collision course with another engine.
35. Train School (Part 3) - The Height of Courage
Faced with a super-high bridge on the way to a parade of brave engines, Percy has to find the courage within himself to cross.
36. Train School (Part 4) - The Run Down
Thomas and Diesel learn the importance of rest when they can't keep their eyes open while training for a long-distance delivery.
37. Train School (Part 5) - The Teamup Cleaup
Faced with a mess at Brendam Docks, Thomas and friends figure out a new take on teamwork. Will Nia help Kana woosh the mess away? Can Diesel push the boxes aside? Does Percy's see-saw have the Percy Perfect solution? Or will it take a team of engines to save the day?
38. Train School (Part 6) - The Art of Sharing
An arts-and-crafts lesson might derail, unless Diesel and Percy can learn to share.