The Stormborn Plot
Five strangers find themselves magically transported to a strange, frozen landscape with no explanation. Each unique in their own way, they do their best to come together in an attempt to understand what's happened to them and why. But the harsh tundra and dangerous beasts won't make it easy to uncover the truth…
The Dungeon Run The Stormborn aired on June 30th, 2022.
The Stormborn Episodes
1. Ice to Meet You
A NEW ADVENTURE BEGINS! Five strangers find themselves magically transported to a strange, frozen landscape with no explanation. Each unique in their own way, they do their best to come together in an attempt to understand what's happened to them and why. But the harsh tundra and dangerous beasts won't make it easy to uncover the truth…
2. Cold Sweat
After being magically transported to a strange, arctic temple inhabited by dangerous ice elementals, the 5 new adventurers must fight their way out without freezing to death. But escaping the cave may only be the beginning of their problems as they soon discover they are farther from home than anyone could have imagined…
3. A Sheep in Wolf's Clothing
Still freezing and missing one ally, the four remaining adventurers must work together in order to stay alive in the dangerous arctic landscape. But when a magical discovery reveals a new character, an elegant wizard named Cristobal, the party starts to wonder if there's something bigger and stranger going on here in the treacherous tundra of Tas.
4. The Stormborn
After battling fearsome beasts in the unfamiliar frozen landscape, the 5 unwilling adventurers find allies in the Ramhedë, a herd of sheep-like people doing their best to survive. But as the exhausted party is finally allowed to rest, a conversation with the Shepherd of the herd unveils even deeper mysteries, including tales of heroes chosen by the gods known only as... The Stormborn.
5. Descending the Sunken Tower
With Special Guest Jason Charles Miller! The party arrives at the dwarven ruins of Brudavik only to find a lonely ranger singing solemnly to himself. But there's a lot more going on in these damaged, weather-beaten buildings than meets the eye. Magic artifacts, ghostly hauntings and a tower sunken beneath the ice await as the heroes try to uncover the mystery of the Astral Dwarves in this strange frozen outpost!
6. Fire at the River's Edge
As they hurry to get back to the Ramhedë, the party is shaken by the appearance of the Frost Giant Queen, whose ancient vendetta seems fresh in her mind as her magic sends the entire area into a hellish firestorm. The 5 heroes attempt to escape and protect their allies, but how long can a floating ice raft keep them safe from the dangers on all sides?
7. Into the Darkwood
The party is caught between a rock and a hard place as they fight for their survival against vicious gnolls while floating down an icy river! Can they escape with their newfound allies long enough to reach the Ursakka encampment in the Darkwood? And what could possibly be afflicting this forest that makes it in need of such help? Mysteries and revelations abound!
8. Buzzkill
The party awakens from a strange and complicated vision to find the Ursakka settlement attacked by horrible giant wasps! When one of their most important allies falls during the assault, they're forced to pursue the hellish insects deep into the Darkwood in hopes of finding the key to reviving their friend. But this forest is filled with peril and it's not long before they're surrounded by monsters of all kinds. Buckle up, this one gets intense!
9. A Beggar's Bargain
After a brutal battle leaves one hero seemingly dead, the rest of the party struggles with how to proceed in their pursuit of the monsters who attacked their allies. But the arrival of a strange wandering merchant seems to present an opportunity to solve many of their problems... for a price.
10. The Soul Harvest
The clock is ticking as the party rushes into enemy territory in hopes of saving their ally! But the corruption runs deep in this part of the forest and they may not be prepared for what awaits them there. So many questions remain as the team begins to grapple with the deals they've struck... what happens if someone comes to collect?
11. A Thunderous Omen
Having restored the soul of the grateful Oluvar, the party is left wondering what's next for them. Fearing what the corruption could mean for their respective homes and families, their doubts threaten to send them off in separate directions. But an ominous dream and the face of a new threat could draw them back together...
12. Carriage of the Damned
The party comes face to face with a terrifying sight as a carriage pulled by souls and driven by a skeletal menace charges toward them, calling for the death of "The Stormborn!" What's ahead could be their most deadly battle yet!
13. Gone with the Wings
After their terrifying battle with Nagrok, the Stormborn have much to consider and their new abilities as a group leave some people uneasy. But when a winged messenger arrives from the south with news from familiar faces, they find themselves drawn in an entirely new direction!
14. Thrown to the Wolves
After leaving their allies behind, The Stormborn found new friends in two Canousk who were happy to sled them through a dangerous storm. But when they're noticed by angry territorial creatures, their journey turns into a terrifying chase!
15. If You Mess with the Bull
Heading southward through the assistance of some helpful dog-people known as Canousk, The Stormborn spend an illuminating evening in Cristobal's strange new portable tower. But the next day they receive a rude awakening when they arrive at Minos Valley, home of the Minotaurs, who aren't exactly welcoming to outsiders...
16. The Living Labyrinth
Having successfully convinced the Minotaurs to let them enter their labyrinth, The Stormborn are left wondering what they've signed up for! Riddles, visions and surprising appearances await them as they make their way through a deadly maze with the clock ticking!
17. Etched in Stone
The Stormborn are in the worst kind of trouble as they're ambushed in the middle of a dangerous labyrinth by their deadliest enemies! All hope seems lost for Saint as the rest of the party watches her be surrounded by unstoppable foes... What can they do? Dire decisions are made and radical revelations come to light in this episode you REALLY shouldn't miss!
18. A Troll Down Memory Lane
After making a deal with the mysterious merchant Faelshin, the Stormborn are magically transported to the outskirts of Saint's hometown, The Hanging Gardens. But their trip isn't as easy as they'd hoped when they find themselves trapped in an uncomfortable predicament immediately on their arrival! And things go from bad to worse when they hear sounds of trolls in the distance!
19. A Reunion in Ruins
Still dealing with the effects of a foreboding cosmic event, The Stormborn's arrival in the Hanging Gardens is definitely a strange one! But Saint's hometown seems different than she remembers and her return brings with it several surprising revelations! Will the mystery of her sister finally be uncovered? How are the gods involved? Just you wait!
20. The Depths of Greed
Still recovering from the celestial battle they witnessed, The Stormborn have questions for A'itha, the God of Air who gave Saint her cleric powers. But they may not like the answers they find! And as they begin to uncover the mysteries at the heart of The Hanging Gardens, it becomes clear that MANY figures from their past might be caught in the maelstrom.
21. Cracks in the Mirror
Face to face with an evil demigod beneath The Hanging Gardens, The Stormborn are in a fight for their lives! Will the gods come to their aid? And what might be the consequences for accepting divine assistance? Trust us, you won't see this one coming!
22. City of Masks
Still recovering from the loss of their friend, the four remaining Stormborn set out to explore the mysterious and dangerous City of Glass in hopes of finding a way out. But the God of Progress' domain is a complicated one and they soon discover that, in order to survive, they're going to need to make new alliances...
23. Out of Balance
Shaken by the strange reunion with Cristobal's father, the party sets about planning their escape from the City of Glass. With their new ally, the cleric Rhea, as their guide, "The Moonborn" set out to gather information, but when it seems the sinister Umbral Governor holds all the cards, they learn quickly that they must tread carefully!
24. The Obsidian Oath
As darkness begins to fall on the City of Glass, the party receives a dire warning from Rhea. But as they set out to find KoKo, they discover a mysterious warehouse filled with clues about the Umbral Governor's plans. With the pieces falling into place, Otto reveals an important part of their history that could shed light on the dangers lingering over the islands...
25. Shadows at Dawn
Trapped inside while a "soul storm" rages through the City of Glass, the party learns even more about Rhea's mysterious backstory. But investigations beneath the warehouse lead to unexpected rumblings, and the search for KoKo plunges them straight into the most dangerous part of the city... The Shadowmire.
26. Smoke & Mirrors
Deep in The Shadowmire, the party's rescue mission gets off to a rocky start! But as they delve further into enemy territory, they find so much more than they bargained for as automatons, traps and mysterious discoveries seem to keep exploding in their face!
27. Bodies and Souls
Tired and bloodied from their journey through Baron Medulon's tower but with precious cargo in tow, the party makes it back to the home of Cristobal's father, only to find the body of KoKo waiting for them! The clock is ticking as they desperately try to save their friend and piece together their enemies' plan, but the Court of Lumbra is waiting for them and time is running out...
28. Writing on the Wall
With time running out, the party goes looking for answers in a mysterious cavern deep in the Shattered Expanse. But be careful what you wish for, you might not like the answers you get! Complex riddles, tearful confessions and mind-blowing revelations await!
29. Trial by Fire
As the Court of the Lumbral awaits, the Moonborn receive terrifying and revealing visions about their enemies that leave them worried they're walking into a trap! They do their best to prepare for whatever confrontation lies ahead, but when they arrive at the court, they soon learn the odds are stacked against them in ways they never could have anticipated!
30. Broken Glass
Stuck between their worst enemies and a celestial battle overhead, the party is in a desperate fight for survival! As the final tower darkens in the City of Glass, no one's fate is certain and the future of everything is at stake.
31. Chaos and Convergence
With their path stretching forward in an unexpected direction, the party must take stock of their surroundings and form the beginnings of a plan to confront Baron Medulon! But leaving the City of Glass means many decisions to be made and questions still to be asked...
32. At All Costs
This chapter of our story closes with a bang! With the former Moonborn embodying the minds of adventurers from the past, they're treated to a chaotic, visceral and illuminating spectacle as these unique heroes investigate strange magical happenings in a seaside town. But nothing can prepare them for what lies bubbling beneath the surface...