Season 4 Episodes
1. A Rover's Dream
The Irish Rovers are slated to perform in Gibson's Landing however one band part startlingly chooses to stop to begin an existence around the local area.
2. Booming Clowns
McLoskey and Ceece, alongside their accomplice Jesse, gained blasting grounds and Relic hopes to cheat it far from them.
3. Invisible Relic
Relic is being miserable and selfish as usual. He won't donate to the charity Margaret is collecting for, and he leaves McLoskey stranded out on the rough water since he won't pay the $50 Relic wants for his help.
4. The Great Oyster Chase
Margret and Gus make a sensational find: At one point of the coast, they find huge oyster beds that no one has yet discovered. Since oysters are paid dearly, the two decide to keep the find secret. The first bucket of oysters is sold by them, as the conjecture that the oysters are infected by a poisoning condenses.
5. Abandoned
Relic gets Nick and Jesse off guard by guaranteeing the Persephone as rescue while the two are making a plunge the waters beneath.
6. Liar, Liar, Pants on Fire
Gus turns a web of fanciful stories to a kid welfare officer yet may soon come to lament what he has said.
7. Blackmail
Gus surrenders to enticement and takes a top from a neighborhood store yet is seen by Relic, who extorts Gus into doing him favors.
8. The Hexman
Scratch, Jesse and Jesse's granddad (who is a shaman) go head to head against a swordfisherman and his spooky friend in a challenge over the rights to a prize log.
9. The Fugitive
Margret has taken care of a dog and promised to look after him well. Walking through the forest, the animal falls into a trap set up by a suspicious-looking man. The stranger, who is obviously on the run, threatens to kill the dog.
10. Man Of The World
Hugh is resolved to have his very own room and the Reach is flipped around therefore.
11. In the Still of the Night
While bringing home a Christmas tree, Nick and his companions become involved with a contraband bourbon influencing operation at a neighborhood logging to camp.
12. Boat in a Bottle: Part 1
Hughie and family get to know a youthful Japanese-Canadian who has come to Gibsons Landing to find his dad's old fishboat, appropriated amid World War Two when the West Coast Japanese were shamefully stripped of their possessions and dispatched inland as "adversary outsiders". They run head-on into settled in bias from a totally surprising quarter, old Colonel Spranklin, one of the Carmody family's best-adored companions. Finding the old fishboat and the push to get it water-borne again shape the activity of this moving two-section scene.
13. Boat in a Bottle: Part 2
Hughie and family get to know a youthful Japanese-Canadian who has come to Gibsons Landing to find his dad's old fishboat, appropriated amid World War Two when the West Coast Japanese were shamefully stripped of their possessions and dispatched inland as "adversary outsiders". They run head-on into settled in bias from a totally surprising quarter, old Colonel Spranklin, one of the Carmody family's best-adored companions. Finding the old fishboat and the push to get it water-borne again shape the activity of this moving two-section scene. Conclusion of two-part story.
14. Bull Kelp
Jesse is found napping while at the same time plunging and is cleared out to ocean by an effective tide and should battle to make due until the point that safeguard arrives.
15. The Big Tow
Jesse and Hugh have found a lot of valuable flotsam. But salvaging on a self-made raft is very difficult. The boys have to fight against the tides, and it almost seems as if they can only be saved by a miracle.
16. The Bike That Wouldn't Die
Gus examines the bike that his girlfriend Margaret got given from Nick and Molly. Unfortunately, the two did not know which wheels are currently "in". So Margaret fears that she is embarrassing herself with the ancient wire.
17. Precious Enemy
Nick gets himself stranded on a pontoon with a debilitated and insane Relic.
18. Treasure Hunt
Hughie gives Gus a progression of pieces of information to take after to discover his birthday present yet the trail turns out to be more unsafe than arranged.
19. Work to Rule
Relic happens a mishap: The fuel pump of his boat must be repaired. He can not do his job for a week. He's anxious that Molly go on vacation for a week.