Season 6 Episodes
1. A genuine earhanger
In this first episode of a new season, the fresh set of contestants must work out how many balls are in a basket, give Mark an unforgettable experience, drop a water balloon as far as possible without breaking it, create and perform a catchy song about something hanging in their ear, and pop up before a series of objects do.
2. Where are the aubergines?
In this episode, the contestants must build a stork in the dark, hide three aubergines from Mark (and then guide him to them), do something impressive without their hands, pop a popcorn kernel, and sculpt the third most impressive dog.
3. Marianne Sunbull
In this episode, the contestants must geta slice of bread into a toaster, make the most horrible sound, wear the most unexpected costume under their studio outfit, build the best beer mat house while ringing a doorbell, and strike poses to represent three things they have written on a board.
4. Who is the Swede?
In this episode, the contestants must identify a person on a video call without being identified themselves, make the longest-lasting marble run, invent a new word (or ten), unravel a reel of string, and carry either an empty briefcase or a briefcase full of onions.
5. A new Simon
In this episode, the contestants must complete 11 tasks with fruits and vegetables, do something uncharacteristic with 200 kroner, draw the biggest bike, subtly deliver a five word instruction to Mark, and name celebrities in time with some music.
6. The great disappearance number
In this episode, the contestants must somehow get 11 non-human feet onto a mat, make the biggest thing disappear, find a needle in a haystack, make a realistic injury using food, and build the tallest tower of toilet rolls. Also, Martin's endurance for listening to repetitive saxophone music is pushed to its limits.
7. A spectacular finale
In this season finale, the contestants must find out how much Mark's head and feet weigh, do a watchable parking job, build the lightest tower, set a puzzle to open a safe, solve the puzzle set by one of their opponents, and make a noise without being identified by the Taskmaster.