Season 1 Episodes
1. Sniff, Sniff, Sniff
Arsnotoria, Mell, Little Alberta, Picatrix, and Abramelin get together (in that room) again! While they thought it would be a regular fun tea time, somehow it turns into a fight over how to eat scones?!
2. Hug!!!
In order to protect the school grounds from the ever present threat of the bugs, today it's Arsnotoria's turn to be on extermination duty. Mell, Little Alberta, Picatrix, and Abramelin all rush to her side to help her with this activity. But then, one word from their shadow cat teacher Perdura puts the entire school into a frenzy!?
3. Sniff......
One morning, Arsnotoria loses her sense of smell. Noticing this, Mell, Little Alberta, Picatrix, and Abramelin attempt to employ "shock therapy" by gathering all sorts of "intense smells" so that Arsnotoria can regain her sense of smell.
4. Ding Dong
Today is the day for the special night lessons. Arsnotoria and her friends enjoy the campus at night while making their way over to headmaster Solow for a hands-on session of magical botany. When they get to the moonlit greenhouse, they see something they've never seen before!
5. Sn-...
Mell and Little Alberta play hide and seek with lowerclassmen, Picatrix does her homework, and Abramelin spends her time doing research. Meanwhile Arsnotoria makes her way to the great library tower to share a late lunch with "a certain person".
6. Shh—
The Pentagrams have to go shopping in the outside world, but some items are out of stock!
7. Coo coo coo
Picatrix is trying to keep up with the latest fashion trends from London, so the Pentagrams try to get their hands on bird feathers.
8. Wa—
Little Alberta follows glowing rings of blue light into a cave, but soon after she realizes that she is trapped.
9. Uh~ Uh~ Uo~~
Since it is so rare for Ashlam to get snow, today's lesson plan for the Pentagrams is to play a lot in the snow.
10. SSSS-----
After Solow sees Pentagram running in the hallway, she decides to hold a special lesson on how to walk like a lady.
11. On three
Mell picks up a cat's whisker, considered a lucky charm, which kicks off an interesting chain of events.
12. Sniff!
In preparation for Grand Alberta's return, Little Alberta and the others go to purchase snacks and after taking a shortcut on their way back, they settle in for tea time.