Season 1 Plot
The adventure follows Eli and his team of friends as they explore the caverns, challenge rivals and each other to duels, upgrade their cool gear, and generally have a blast in this never‐before imagined underground world. But there is a very real threat to Slugterra; Dr. Blakk is seeking to “ghoul” the slugs, transforming them into feral mindless weapons! No one has been able to stand up to Blakk’s powerful ghouls and army of henchmen…until now!
Slugterra Season 1 aired on October 15th, 2012.
Season 1 Episodes
1. The World Beneath Our Feet (1)
15-year-old Eli Shane is just a regular kid from the suburbs, except for one thing: he comes from a long line of Shanes, each of whom has made the journey from the surface to protect Slugterra and the slugs that make the underground world so special. Now its Eli's turn to be Slugterra's next Shane -- whether he's ready or not! Unfortunately, the slugslinging tournament he enters to prove that he's ready, quickly shows that he's not! So when word of this new Shane reaches the ears of the nefarious Dr. Blakk, he's not too worried... yet.
2. The World Beneath Our Feet (2)
Eli Shane wins his battles and gets a new slug. It's time for the finals, but Eli is beaten with a dark slug given to his opponent by Dr Thaddius Blakk.
3. The Trade
The gang has to trade one of Eli's prized his slugs for some new gear, but when Eli has second thoughts and goes back to get his slug, they learn its been sold to Dr. Blakk!
4. The Slugout
When the hooligang enters the Quiet Lawn Cavern and think no one is tough enough to stand up to them, they get proven wrong by Eli and his gang.
5. Club Slug
When Eli and the gang enter the Deadweed cavern, they discover a huge amount of El Diablus Nacho, the Dark Water Dr Blakk uses to brainwash innocent slugs.
6. The Slug Run
Eli wants to enter the Slug Run, despite being told he isn't experienced enough. He finds himself up against some tough opponents, including Vance Volt, who works for Blakk.
7. Mecha Mutiny
When even Kord can't find a way to fix what's wrong with the new upgrades to the Shane Gang's Mecha Beasts, it's time to go to the source: the wondrous Mecha Forge! Hoping to find the cause of the glitch, the gang instead uncovers a huge conspiracy--hatched by Dr. Blakk!
8. Deadweed
Eli doesn't believe in ghosts -- until he enters Deadweed cavern! But it turns out Eli's first instinct was right. What lurks inside Deadweed is far more evil than ghosts, its El Diablus Nacho, after a supply of the dangerous Dark Water that Dr. Blakk uses to turn innocent slugs into Ghouls.
9. Shadows and Light
A short cut takes the Shane Gang through the territory of the Shadow Clan -- and try as they might not to, they are discovered and captured by the mysterious creatures. Just when it looks like our heroes are done for, they are helped out of this jam by a most unlikely savior.
10. Mario Bravado
Pronto is thrown in jail on trumped-up charges by a corrupt judge, and the only chance to break him out is Eli making a one-in-a-million trick shot. Only one slinger in all of Slugterra can help Eli make a shot like that—Mario Bravado. Finding the formerly-great-but-now-washed-up Mario is easy. Getting him to help is something else entirely.
11. Endangered Species
Long thought to be merely a legend, an Enigmo Slug has finally been spotted. The bidding is high for this, the rarest of all slugs, and so is the competition to be the first grab it! Eli and the gang actually beat Slugterra's most vicious slug hunter to the prize--only to find that the hunter is now hunting them!
12. Undertow
After a wild ride on the mysterious Flumes, the Underriver that runs beneath all the Slugterra, the Shane gang find themselves dropped into a sea cavern, where they are promptly shanghaied into the crew of the Pirate Captain Malvolio Drake.
13. Dawn of the Slug
A fun trip to the mall cavern turns un-deadly when the place is over run by the zombie-like victims of the Zombus slug. With Pronto zombified (not entirely a bad thing, the others kind of like this new, quieter, more monosyllabic Pronto), the rest of the Shane Gang must find the mysterious Mr. Saturday who controls the Zombus slugs -- and find a way to stop him.
14. The New Kid (1)
The four members of the Shane Gang think they've found the fifth in Twist, a street-smart kid who volunteers his help when the gang needs it most on a mission gone wrong. However, Twist harbors a dark secret that could doom the mission — and the Shane Gang.
15. The New Kid (2)
Along with Twist, the Shane Gang plan to rob a train carrying the last of Dr. Blakk's Dark Water. They work out the plan and are trapped by Diablos Nacho. Kord realises that Twist works for Dr. Blakk.
16. Snowdance
Avalanched inside a frozen cavern, the Shane Gang can't figure out which is worse: being trapped with a vicious Ice Ogre that only gets bigger the more you shoot it? Or needing to work with The Hooligang to get out?
17. Inheritance
A thief breaks into the Shane Gang HQ looking for the fabled "Shane Treasure" — a portion of which she believes belongs to her. The thief escapes with nothing, but Eli does manage to find a treasure chest. To unlock it, and when they finally open the box, what's inside is not at all what they were expecting..
18. A Distant Shore
Notorious con man Gar Revelle has many convinced he has discovered the way to a secret land... a land that seems to be the surface! Eli uncovers the truth—Gar is getting his information from a coded Shane diary.
19. The Journey Home
Chiller causes trouble on the Slugs journey; such as sneeze-freezing the tunnel home, angering a Slughound, and getting Burpy caught by Locke and Lode.
20. Roboslugs
Driven by his intense slug phobia, scientist Quentin Kozinski has invented mechanical slugs. Armed with this fearsome arsenal, he sets out to prove that science can beat any slug - and any slinger - including the Shane Gang!
21. The Unbeatable Master
A mysterious slugslinging master appears for the first time in 20 years. Though old, this slinger is an amazing battler—incredibly fast and the master of an unstoppable slinging technique. Eli, Kord, Trixie and Pronto all want to study with the master and learn this awesome move.
22. Dark Water, Deep Water
Blakk has hired Brutale to build a Deep Water Rig to drill for Dark Water at the bottom of the Cavern Sea. Needing some water-breathing labor for the job, Brutale steals Marvolio Drake's reptilian pirate crew. Desperate to get his men back, Drake forms an unlikely alliance with the Shane Gang, who are just as desperate to shut the Dark Water rig down.
23. The Gentleman and the Thief
Using some stolen Shadow Clan tech, Dana Por is able slip in and out of any cavern in Slugterra—and rob them blind! But when she makes the mistake of stealing from Dr. Blakk, Eli is the only one who can protect her from The Gentleman, a suave but deadly mercenary Blakk hires to take back what was stolen from him—and bring back the scalp of the girl who stole it!
24. No Exit
Lumino cavern is under attack! A swarm of Neurotox ghoul slugs have created a massive toxic cloud that's attacking the residents. The Shane Gang must brave an inescapable maze called the Cavern of Time to locate Blite, Blite is a deadly maniac, whose reign of terror ended only after Will Shane trapped him in the Cavern of Time. All these years, Blite has been dreaming of getting revenge on the Shane. So Eli better be ready!
25. The Hard Part
Eli and Kord have been trying to create a fusion shot which consists of two slugs being shot at the same time using both of their powers. In order to make it work, they’ll need to travel to Scrap Heap, a junk yard cavern protected by Boss Ember and his Scrap Force.
26. What Lies Beneath
Eli and the Shane Gang become trapped in caverns underneath SlugTerra and discover a new type of danger that is threatening to escape.
27. The Return
Armed with his powerful new weapon the Gatling Blaster, Blakk's unstoppable battle train threatens to run roughshod over all of Slugterra - unless Eli can master his new Double Barrel Blaster and come up with a powerful fusion move in time to stop it.
28. Slugball
Kords' troll friends compete in the Slugball but when they are injured, it's up to the Shane gang to find out why the battle field is infested with high-tech traps, and come out victorious.
29. King of Sling
It's up to the Shane gang to help The King duel with Dr. Blakk to save his home cavern.
30. Mission: Improbable
The Shane Gang's been captured by the zombifying Mr. Saturday. Locked up in Stalagmite 17, they are helpless as Dr. Blakk begins the trip there to collect them. Only one hope remains the two members of the Shane Gang Saturday didn't capture: Pronto and Burpy. Can this mismatched pair pull off an impressive prison break?
31. Keys to the Kingdom
The Shane Gang follow Diablos Nacho to Molemound - the Molenoid home cavern. Pronto doesn't want to go - and not because he's in trouble. It turns out Pronto is the rightful KING of the Molenoids. He's been ducking the crown for years since the king's main responsibility is settling arguments and fixing leaky plumbing. But Pronto must play king for a day while the Shane Gang follows Nacho into the great Molenoid library to stop him from taking a valuable map. Meanwhile, Pronto faces an unwelcome challenge for the throne by his Life! Long! Nemesis! Seedo.
32. The Thrill of the Game
The Shane Gang must use every bit of skill they have when they are lured into an elaborate game by a Twisted villain calling himself the Game Master.
33. Lightwell
Burpy is sick, and the only thing that will cure him is a trip to the Lightwell - a mysterious, hidden power source only slugs (and the Shadow Clan) know the way to. Burpy can't make it on his own, so Eli vows to take him there. He convinces the Shadow Clan to point the way, but the journey is fraught with peril. Meanwhile the rest of the Shane Gang must fight side by side with the Shadow Clan when Blakk's minions attack.
34. It Comes by Night
When a mysterious creature begins draining the energy from all the slugs in a distant cavern, the residents offer a rich reward to whoever can stop it.
35. Upgrade
Dr. Blakk has been captured! Now it's up to the Shane Gang to transport him to Stalagmite 17, the only prison that can hold him. To do so, they're going to need some serious speed. That's just what they get when we reveal Kord's new modifications to their Mecha Beasts! But will it be enough to stand up to Blakk's own newly-designed super vehicles?
36. Back to Blakk
While his henchmen attempt to spring him from prison, Dr. Blakk tells Eli his life story and describes his rivalry with Will Shane.
37. Bandoleer of Brothers
Seen through the eyes of the slugs, the Shang Gang must liberate a cavern with the help of a new member of Eli's team a Blastipede slug named Rookie.
38. Dark as Night
Dr. Blakk and his Darkbane minions have discovered a way to make their ghouls faster and stronger - giving them an edge over the Shane Gang. In order to even the odds, Eli is going to need his most powerful slugs and an upgraded blaster from Redhook. The only problem is, Dr. Blakk already has the slingersmith working for him... Eli and the gang attempt a daring rescue mission to free Redhook, but along the way discover Blakk has a much more sinister plan in the works.
39. Light as Day
Dr. Blakk has succeeded in creating a gap in the magical slug-energy barrier that protects Slugterra, opening the way for the evil Darkbane to tunnel their way up from the Dark Caverns. Eli and the Shane gang must stop this at any cost. Now armed with a selection of upgraded slugs, blasters and armor, they take the battle to Dr. Blakk's front door. While his team slugs it out against Dr. Blakk's minions, Eli takes on Blakk himself once and for all!