The Johto Journeys Plot
Upon returning to Pallet Town, Ash and Misty reunite with Brock and set out on the next stage of their Pokémon journey—the Johto region! Though he still has an errand to run for Professor Oak, Ash jumps with both feet into the Johto League, taking on a couple of Gym Leaders and adding Pokémon like Totodile and Chikorita to his team.
Pokémon The Johto Journeys aired on October 14th, 1999.
The Johto Journeys Episodes
1. Don't Touch That 'dile
Ash begins his journey in Johto, a largely unexplored region said to be thickly populated with Pokémon entirely new to him and his friends.
2. The Double Trouble Header
In a Pokémon battle, Ash soundly defeats an ambitious young Trainer, who runs away dejectedly.
3. A Sappy Ending
Ash and friends discover a forest where invading Pinsir are causing heavy deforestation.
4. Roll On, Pokémon!
Ash and friends stumble into a small valley where Donphan are used to harvest precious stones.
5. Illusion Confusion!
Who would be foolish enough to brave a thick forest in the dead of night without a Hoothoot guide? Certainly not Ash Ketchum...
6. Flower Power
Our heroes must help prepare an insecure Bellossom dance troupe for their upcoming exhibition.
7. Spinarak Attack
Ash and friends reach a new town and hear of three mysterious robbers apparently mimicking the crimes of a legendary master thief.
8. Snubbull Snobbery
With pet food prepared by a French chef, rooms of WalkMaster exercise equipment and closets stocked with the latest in Pokémon fashion, life couldn't be much better for a Palm Hills Snubbull.
9. The Little Big Horn
Brock saves a lost and frightened Stantler fawn and carefully nurses it back to health before releasing it.
10. The Chikorita Rescue
Ash encounters a wild Chikorita and engages it in battle, thinking to add it to his team.
11. Once in a Blue Moon
Professor Oak's errand—to deliver the mysterious GS Ball to a Poké Ball expert—is interrupted when a Quagsire with a penchant for spherical objects steals the GS ball for use in a nocturnal ritual.
12. The Whistle Stop
When Team Rocket attacks Ash and his friends, a brave young Trainer and her flock of Ledyba come to the rescue.
13. Ignorance Is Blissey
Team Rocket can't believe their luck when the Blissey employed in a Pokémon Center willingly gives them the cente's entire food supply.
14. A Bout With Sprout
Our heroes are recruited as guest instructors at a youth Pokémon Academy.
15. Fighting Flyer With Fire
With Pikachu's help, Ash is confident that winning the Zephyr badge will be a breeze.
16. For Crying Out Loud
Cute and cuddly is one thing, but a bawling Marill is too much even for Misty.
17. Tanks a Lot!
Team Rocket's most recent super vehicle, the Arbotank, is their ticket to world domination.
18. Charizard's Burning Ambitions
When Ash hears of the nearby Charicific Valley, he is sure a quick trip would be just the thing to reignite his Charizard's flagging spirits.
19. Grin to Win!
The annual Sunflora contest is only a day away and yet our hero's new friend and Sunflora Trainer is unable to convince her star Pokémon to compete.
20. Chikorita's Big Upset
A severe case of rivalry between Pikachu and Chikorita calls for therapy sessions with Nurse Joy.
21. Foul Weather Friends
Our heroes chance upon a Hoppip—the fluffy "Cottonweed" Pokémon that is able to drift for miles on a passing wind.
22. The Superhero Secret
When Ash and friends wander into town, they bring with them a challenge that threatens to be Gligarman's last—Team Rocket.
23. Mild 'n Wooly
Team Rocket comes in sheep's clothing to relieve a kind Poké-shepherd of her Mareep flock.
24. Wired for Battle!
When the most promising trainee at a Pokémon dojo abandons battle altogether, it's up to Ash and friends to convince him that battling is more than just a matter of probability.
25. Good 'Quil Hunting
With Charizard gone and no fire Pokémon to call his own, Ash is overjoyed to come across a Cyndaquil in the wild.
26. A Shadow of a Drought
Ash carelessly makes enemies of the Slowpoke-worshipping residents of a town.
27. Going Apricorn!
Ash delivers the mysterious GS Ball to a renowned Pokémon expert, but Team Rocket wreaks trouble when they attempt to harvest the Apricorns essential to local Poké Ball production.
28. Gettin' the Bugs Out
When Ash reaches the Hive Gym, he has just the Pokémon to challenge the Gym Leader's Bug Pokémon.
29. A Farfetch'd Tale
An inexperienced young Trainer mistakenly scares off his own Farfetch'd.
30. Tricks of the Trade
At the Pokémon Swap Meet, our heroes befriend a young Pokémon trainer who's having difficulties finding a trading partner willing to accept his Wobbuffet. When Jessie inadvertently deposits her Poké Ball across from his in the exchanger, this young trainer gets more than he had bargained for.
31. The Fire-ing Squad!
Rocket attempts to steal all the water Pokémon from the annual Fire and Rescue Grand Prix.
32. No Big Woop!
Ash and friends enthusiastically volunteer to watch over a troubled trainer's school of Wooper.
33. Tunnel Vision
While Ash and friends deliberate on how to pass through a tunnel replete with Onix, two wandering Pokémon arrive on the scene together.
34. Hour of the Houndour
Investigating a string of mysterious thefts, our heroes discover a pack of Houndour, struggling to survive in the wild.
35. The Totodile Duel
Ash and Misty's friendly rivalry is tested when they both try to capture a Totodile at the same time. Unable to determine whose Poké Ball had captured the wild Pokémon, the two must battle it out to determine the Totodile's new master.
36. Hot Matches!
When Ash and friends hear of a virtually undefeatable trainer operating nearby, they seek her out.
37. Love, Totodile Style
Ash's Totodile falls head over tail for a passing Azumarill, but is still unsuccessful in having its feelings requited when Team Rocket kidnap the Pokémon before Totodile's eyes.
38. Fowl Play!
Ash has his sights set on a rare and brightly-colored Noctowl.
39. Forest Grumps
When an Ursaring attack leaves Team Rocket and our heroes in compromising positions, compromise they do, members of each team being paired with members of the other.
40. The Psychic Sidekicks!
Our heroes come to a town whose residents all raise Psychic Pokémon to repel the Ghost Pokémon that lurk nearby
41. The Fortune Hunters
A Pokémon Fortune Telling boom turns out to be a Team Rocket plot to steal Pokémon from local trainers.