Season 1 Episodes
1. Presidential Pac-Nappers
Mezmeron assigns the Ghost Monsters invade the Yellow House and hold the Pac-President hostage in an effort to make Pac-Man reveal the location of the Power Pellet Forest. Will Pac-Man come to the rescue and avoid getting chomped by the Ghost Monsters?
2. Picnic in Pacland
As the Pac-Family goes to the park to enjoy their picnic, the Ghost Monsters are lurking about trying to ruin their good time, which proves difficult with each attempt.
3. The Great Pac-Quake
After yet another failure to locate the Power Forest, Mezmeron orders the Ghost Monsters to steal a secret map of Pac-Land from the museum. Using one of Mezmeron's gadgets, they cause an earthquake in hope of shaking the power pellets loose once they find it--that is if they can find it unless Pac-Man provides some timely misdirection!
4. Hocus-Pocus Pac-Man
With Pepper out all day, Pac-Man takes the task of caring for Pac-Baby. But his boy is quite a bundle to handle even with Chomp Chomp and Sour Puss' help. Packy's last resort is to perform some magic tricks to keep him entertained. But it works all too well when he makes his son vanish. Can Pac-Man make Pac-Baby reappear before Pepper returns?
5. Southpaw Packy
Pac-Man and family go to the Pac-Land World Series of baseball. But the Ghost Monsters chomp out both the teams and wind up competing with the Pac-Family in a not-so friendly game in which the monsters pull out every dirty trick up their sleeves to win. Can the Pac-Family overcome the cheating and save the game?
6. Pac-Baby Panic
Pac-Man desperately tries to hide a bag of new super-powered power pellets at home. But Mezmeron and the Ghost Monsters know well of them as they plan a heist. Though Pac-Man and Pepper are able to defend their home, the Ghosts make off with the bag, but with a little surprise included--Pac-Baby, who prior to the commotion managed to crawl inside the bag and fall asleep. This gives Mezmeron the upper hand as he can now ransom Pac-Man in revealing the Power Forest's location in exchange for his son's safe return. But the mischievous Pac-Baby has other ideas as he creates all sorts of havoc in the Lava Lair, then shows the Ghost Monsters who's really boss once he snacks on the new power pellets
7. Pacula
Mezmeron creates Count Pacula, an evil Pac-Vampire set to prey upon Pac-Man and all of Pac-Land, unless he reveals the location of the Power Forest. Booted out of their jobs as Mezmeron's lackeys, the Ghost Monsters use a formula to change themselves into Ghost Vampires in hope of getting revenge on Pacula and Pac-Man.
8. Trick-or-Chomp
The Pac-Family go trick-or-treating for Halloween in Pac-Land. But they better be careful! The Ghost Monsters are lurking about seeking to get the last chomp!
9. Super Ghosts
Mezmeron provides the Ghost Monsters with a formula that gives them super powers, literally becoming Super Ghosts. When they terrorize Pac-Land, it's up to Pac-Man and Pepper to become super themselves and stop them.
10. The Pac-Man in the Moon
The Ghost Monsters steal Pac-Land's space shuttle so that Mezmeron can utilize a device that will allow them to draw the Power Forest's power pellets to the Moon, saving them the trouble of finding the forest. Pac-Man and Pepper pursue them in space to stop them.
11. Invasion of The Pac-Pups
The stork delivers a litter of Pac-Puppies to the Pac-Family home to Pac-Baby and Chomp Chomp's delight, but to Sour Puss and Pac-Man's dismay. Can Pac-Man handle the situation before the puppies get out of control?
12. Journey To The Center of Pacland
Frustrated by the Ghost Monsters' repeated failures to locate the Power Forest, Mezmeron decides to do the job himself. Failing himself as well, he decides to take them back and work with them in efforts to tunnel under Pac-Land to find the forest.
13. The Day The Forest Disappeared
Mezmeron and the Ghost Monsters are finally able to locate the Power Forest. Will they finally be able to gain supreme power, or can Pac-Man save the trees?
14. Sir Chomp-A-Lot
Mezmeron creates a time machine in order to send the Ghost Monsters back in time 50 years before the Power Forest was hidden. But Inky's blundering causes them to wind up in medieval Pac-Land where they're confronted by Sir Chomp-A-Lot, brave Pac-Knight of the Round Table and Pac-Man's direct ancestor.
15. Neander-Pac-Man
For a bedtime story, Pac-Man tells Pac-Baby about Neander Pac-Man, the family's first ancestor, who made one of the most important discoveries--Power Pellets--vital in surviving prehistoric times against the Cave Ghost Monsters.
16. Backpackin' Packy
Pac-Baby is all excited for a camping trip with his fellow Pac-Baby Scouts. But when their scout master falls ill, it's up to Pac-Man to take them on their trip and teach them how to survive in the forest. They're sure to have plenty of adventure especially with the Ghost Monsters out to ruin their good time.
17. The Abominable Pac-Man
Mezmeron learns of a power pellet forest in the Pac-Alps and goes with the Ghost Monsters in hopes of finding it. Pac-Man and Pepper pursue in hope of finding it first and keeping it away from the villains. It's a dangerous journey as it's known that an abominable Snow Pac-Man creature exists in this same forest.
18. The Bionic Pac-Woman
Mezmeron assigns the Ghost Monsters to kidnap Ms. Pac-Man so he can replace her with a robot double in hopes of gaining the location of the Power Forest. Can Pac-Man discover the ruse in time and save the real Pepper?
19. Chomp-Out At The O.K. Corral
After their car runs out of gas, the Pac-Family winds up in an old western ghost town. Sure enough, the Ghost Monsters aren't far behind with their young cousin Dinky in hope of recreating an old "Chomp Out"--only with them as the victors to prove he can have the potential to be an expert chomping Ghost Monster. But all Dinky has on his mind is getting an ice cream cone!
20. Once Upon A Chomp
A fairy Ghostmother provides the Ghost Monsters with a magic storybook which allows them to live the life in a fairy tale as well as draw Pac-Man and Pepper into it as well. They read the story of Pac and the Beanstalk where they hope to get the last chomp against the Pacs, especially with Pinky playing the role of the giant.
21. The Pac-Love-Boat
Pac-Man and Pepper celebrate their anniversary on a cruise ship. But they won't be alone as Pac-Baby and the pets manage to get onboard and the Ghost Monsters have stowed away in an effort to ruin the celebration.
22. The Great Power-Pellet Robbery
Mezmeron learns of a secret shipment Pac-Man is making in an armored truck. He provides the Ghost Monsters with a supercar outfitted with special abilities and gadgets that will enable them to steal the truck. Will they succeed, or will Pac-Man get the upper hand again?
23. A Bad Case of The Chomps
After the Pacs repel a Ghost Monster attack at home, Pac-Man think he has a bad case of "Chompitis". Pepper takes him to the hospital so he can be checked out. When the Ghosts learn of this, they look to get revenge.
24. Goo-Goo At The Zoo
Pac-Man and Ms. Pac-Man take Pac-Baby to the zoo where a day of fun becomes a day of havoc after Pac-Baby frees all the animals, causing them to run amok in Pac-Land.
25. The Pac-Mummy
With the power of a remote-controlled amulet, Mezmeron resurrects a Pac-Mummy on display in the Pac-Museum. Afterward, he wreaks havoc and kidnaps Ms. Pac-Man and Pac-Baby. Can Pac-Man save them from this threat?
26. Nighty Nightmare
The Ghost Monsters steal Mezmeron's nightmare machine to use against Pac-Man hoping he'll be too afraid to chomp them. But it backfires, and it's the ghosts themselves who have nightmares about being chomped!