Season 2 Episodes
1. First Day
In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room.
2. Back to the Past / Odd Squad Needs You
Olympia, Otis, Oscar and Oona are accidentally transported to the future. Otis is asked to make a recruitment commercial for Odd Squad, however Ms. O proves to be difficult to work with.
3. Mid-Day in the Garden of Good and Odd / Failure to Lunch
When things in town get covered in jam, the agents turn to Odd Todd for help. When the agents go to lunch, they struggle to relax and ignore the oddness.
4. The O Team / Show Me the Money
Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. An unlucky coin is accidentally released to the public.
5. Flawed Squad / The Creature Whisperer
A motley crew of villains storm into Odd Squad headquarters, but can't agree on a plan of attack. When a creature gets loose in headquarters, Oscar helps Ocean track it down, while Olympia and Otis try to keep Ms. O distracted.
6. Oscar Strikes Back
Oscar takes some time off so he can attend Lab-Con--for the first time. However, someone is controlling the minds of all of the convention attendants except for Oscar, Miss O and Oona. No one's going to ruin Oscar's first Lab-Con. It's time that "Oscar Strikes Back".
7. Olympia's Day / Otis's Day
When a new room opens up in headquarters, all the agents want a piece. Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance.
8. And Then They Were Puppies / A Case of the Sillies
When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Dr. O gets an odd illness called the Sillies.
9. Happy Halfiversary / Good Egg Bad Egg
Otis discovers he's forgotten an important event in his partnership with Olympia. Now, with Oona and Ms. O providing assistance, he sets off on an odd adventure to set things right. The agents try to determine what kind of creature will hatch from an egg.
10. Night Shift / Put Me in Coach
Olympia and Otis work the Odd Squad Night Shift and find out that at night the squad works very differently. When Ms. O accidentally assigns Olympia and Otis and a rival duo to the same coveted case she sends them all to Coach O, who sets up a competition between the teams to resolve who gets the case.
11. Extreme Cakeover / A Job Well Undone
Otis and Olympia accidently release a virus that turns agents into cakes. Otis has to race to fill out his paperwork so he and Olympia can earn "employee of the month".
12. Three's Company / Behind Enemy Mimes
When Ms. O's office must be repaired due to odd infestations, she cramps Olympia and Otis's style. Ms. O needs Otis and Olympia's help to track down her old partner O'Donahue.
13. Drop Gadget Repeat / 20 Questions
Oona, Olympia and Otis try to escape from a time loop. A villain sets off a backwards bubble that causes everyone at headquarters to move backwards.
14. High Maintenance / Not OK Computer
Otis and Olympia accept a challenge to switch jobs with the maintenance department for a day. When Olympia and Otis get trapped in their computer, it's up to the Odd Squad Computer Department to rescue them.
15. O is for Opposite / Agent Oksana's Kitchen Nightmares
When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. The agents try to resolve a disagreement between Ms. O and Oksana.
16. Rookie Night / Who Let the Doug Out
It's party time for all the new agents at Odd Squad. Delivery Doug needs help with an egg situation.
17. The Cherry-On-Top-Inator / Sir
Agents recall how a beloved gadget helped them. The agents bring someone with an odd problem back to headquarters.
18. Orchid's Almost Half Hour Talent Show / The Perfect Score
All the agents want to be a part of Orchid's talent show. It's villain report card day at Odd Squad.
19. The Voice / Partner Problems
A villain steals Ms. O's voice. The agents are called in to help when Ohlm and Orchid have problems working together.
20. Oona and the Oonabots / The Ninja Situation
Oona uses her Oonabots to fix an odd problem. Odd Squad must go undercover to recover a stolen gadget.
21. Breakfast Club / Dr. O: Party Time, Excellent
Delivery Debbie goes undercover to stop a group of villains. When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever.
22. Haunt Squad / Safe House in the Woods
Odd Squad is haunted by a ghost. Owen and new recruit Ozlyn wait out a storm while transporting a creature.
23. Xs and Os / Dr. O No
A special task squad may close HQ. Dr. O's replacement struggles to help patients who suffer from a bizarre ailment.
24. Negative Town / License to Science
The agents go to Negative Town to track a villain. Oona must pass her lab director's test or risk getting kicked off Odd Squad.
25. Two Agents and a Baby / Ocean and the Fly
Olympia and Otis are forced to babysit Baby Genius. Oona accidentally switched bodies with a fly.
26. Hands on a Desk Chair / There Is No O in O-Bot
When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Otis and Olympia are stuck with a new robot partner.
27. Shapely University / Slow Day
Agents compete against rival Odd Squad agents to solve an odd problem. Otis and Olympia investigate why people in town are stuck in slow motion.
28. Villains In Need Are Villains Indeed / Happily Ever Odd
Odd Squad and Villains work together to stop a giant robot. The agents accidentally lose someone in headquarters.
29. Where There's a Wolf, There's a Way / New Jacket Required
Otis and Olympia stop werewolf Olaf from turning back into a boy. Otis struggles with his new high-tech agent's jacket.
30. Deposit Slip-Up / Villains Always Win
Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Olympia tries to win back a stolen gadget on a villain game show.
31. Other Olympia / Total Zeroes
Other Olympia - Olympia squares off with another Agent named Olympia. Total Zeros - Ms. O tells Olympia and Otis an old story about a villain duo with the power of zero.
32. It Takes Goo to Make a Feud Go Right / Friends of Odd Squad
It Takes Goo to Make a Feud Go Right: Olympia and Otis are tasked with calling a truce between feuding guests. Friends of Odd Squad: Ms. O leaves headquarters in the hands of an unlikely crew.
33. Saving Agent Orson / The Scientist
The agents try and stop baby Agent Orson from getting kicked off the squad. Oona gets zapped to an alternate dimension.
34. Who Is Agent Otis?
Olympia uncovers a secret about her partner.
35. Odds and Ends
The agents must come together to battle a common enemy.