Season 2 Episodes
1. Ups and Downs
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
2. On the Move
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
3. Very Shapely
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
4. Wee Three Phone Home
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
5. Did You Notice Anything?
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
6. Measured Response
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
7. Think Again
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
8. Carry On Counting
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
9. A Record In The Charts
People need more information – so 4 goes out there battling with the Puzzler.
10. Half Time
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
11. A Close Thing
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
12. A Circle At Both Ends
The Shape Japer is having fun with cylinders - 5 to the rescue!
13. Matchmaking
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
14. A Different Sort
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
15. Areas Of Concern
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
16. The Dreaded Lurgi
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
17. Fraction Fiction
The Shape Japer is splitting things into fractions, and 3 is on the case.
18. Interesting Times
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
19. More Ways Than One
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
20. Hundreds and Thousands
6 saves the day when the Number-taker is taking hundreds and thousands.