Season 1 Episodes
1. Smiley Treasure
Mike thinks he'll be better at guarding a bunch of bananas without his dragon's help. But as the bananas go missing one by one, Mike has to learn that everything is easier when you accept a little help from your friends.
2. Evie's Birthday
Mike thinks the perfect birthday surprise for Evie is a knightly cake but, trying to keep the surprise, he won't let her join his mission. In the end, he learns that letting her do what she wants is a much better birthday gift.
3. Invisible Monster
Mike vows to protect the villagers from whatever's making a noise under the bridge. But he enjoys their acclaim so much, he puts off doing anything about it. And now he's built things up, he doesn't know how will he tell them what it really is.
4. Fluttering Favour
Mike and Evie battle to win a knightly favour. But, trying to outdo each other doing good deeds for the Blacksmith, they just ruin things for him. It turns out that working together is a much better way to win a Queen's favour.
5. Trollee's Sleepover
Trollee comes for a sleepover, but when Mike discovers that guests are treated differently, he feels that things aren't fair. It's only when Trollee le aves, upset, that Mike learns why guests should always be made to feel special.
6. Galahad The Great
7. Scary Noise
Going off to investigate a strange noise, Mike leaves a scared Squirt alone. But Mike soon discovers that even he is a little frightened when all on his own. Luckily, there's a musical answer to calm everyone's fears.
8. Special Signal
When Mike won't teach his dragons a signal they're able to do, they make up their own. But instead of calling Mike, it calls the Vikings. To rescue Sparkie, Mike has to learn the new signal - and to be a better teacher.
9. Trollee in Trouble
Mike thinks only knights should rescue stuck Trolls, even though Evie was asked first. But when he gets stuck himself, he realises that actually helping whoever's in trouble is more important than who's doing it.
10. Buried Treasure
Mike hears about buried treasure at the end of the rainbow from Trollee and abandons his promise to help with Squirt's rainbow party. But when the treasure turns out to be a turnip, he has to do it right to save Squirt's day.
11. Scary Dragons
When Mike's dragons try to act scary, Sparkie is better at it - but Mike doesn't notice how upset this makes Squirt. When a forgotten Squirt gets stuck up the tower, Mike learns not to favour one of his friends over the other.
12. Tricky Trail
Mike is so keen to show off his tracking skills that he rushes ahead impetuously and, scoffing at the trail Sparkie thinks he's found, gets everyone lost. He has to learn that a big part of tracking is being slow and careful.
13. Sir Trollee
Mike wants to win a tournament but he needs another knight to beats, so elects Trollee. But Trollee doesn't know how to be a knight and gets upset. Mike has to learn that playing fair is more important than winning.
14. Great Gallop
Squirt worries why Mike has to gallop to the river and leave a sack of jam tarts there before the village jam tart feast can begin. When Mike loses the tarts, he finds out the answer, as the Vikings come looking for their share.
15. Peace and Quiet
The Queen needs peace and quiet, but Mike goes about achieving it in the wrong way - and the silence is spoiled by his own bossy shouting. He soon discovers that the easiest way to make things quiet is to be quiet yourself.
16. Mission Mess
Mike's overly hasty horse riding results in the Throne Room being filled with magical earth, and he tries to hurry the clear up as well. But when that leaves Evie in trouble, Mike learns that slow and careful can work well too.
17. Dragon Squire
Mike wants squires, which means no flying, no running on all fours and no fire or water for the dragons. It's only when he needs their help catching Yip and Yap that Mike sees that dragons are better than squires could ever be.
18. Glendragon News
When his dragons get into the Glendragon News instead of him, Mike accidentally uses Evie's magic bracelet to wish them away. He learns that caring about your friends is far more important than caring about fame.
19. Knight Hider
Mike keeps giving the hiding place away in a game of Knight Hider, but he blames the dragons and Galahad each time. Evie knows the truth though and Mike has to learn that a true knight never blames others for his own mistakes.
20. Squirt's Story
Squirt wants to tell a bedtime story so Mike resolves to give him an adventure to recount. But Squirt's a dragon and Mike's adventures are all knightly. Mike has to learn to let Squirt tell his own story of a dragon adventure.
21. Mission Home
Mike is so sure he can find his way back from the end of the kingdom that he has all the signs taken down. But that just gets everyone else lost, so Mike has to think of others instead of just thinking of himself.
22. Mighty Shield
Mike decides that a great big shield will be much better than his old one. But it soon turns out to be too big, too heavy and too complicated. So he needs to get his old shield back - to rescue Squirt from the Vikings.
23. Many Knights
Mike thinks knights should tell everyone else what to do. But when Evie conjures up a troop of magical Mikes to do his work for him, they aren't so keen to do as he says - and he soon learns that it's best to do your own jobs.
24. The Real Sword
Mike is desperate to have Evie change his sword back into a real one. But his insistence gets the corgis stranded, then makes it harder and harder to rescue them. He learns that a real knight makes the best of what he has.
25. Snow Dragon
Mike wants Squirt to get used to the snow, so convinces him that his favourite storybook character, the Snow Dragon, is real. But when Squirt ends up stuck in a giant snowball, Mike learns not exaggerate to get what he wants.
26. Santa's Little Helper
Mike doesn't think he has a Christmas present, so vows to get back on Santa's nice list. But in trying, he ruins everyone else's. He learns to think of others before himself, and finally makes a truly knightly Christmas delivery.
27. Knightly Campout
28. Big Parade
Mike asks Trollee to get the corgis ready for the big parade and promises to show him how to do it.
29. New Castle
Mike tries to build a whole new castle - but it doesn't compare to Glendragon castle and he gives up. But having promised his friends their own rooms, he has to learn to see the good in things that don't turn out how you planned.
30. Big Swap
Mike is so keen to have more stuff for the Big Swap than anyone else that he collects things that don't belong to him.
31. Wizard's Treasure
Mike won't let Evie join him on a hunt for wizard's treasure in the maze caves.
32. Triple Trophy Triumph
Mike wants to win three trophies in one day, but when his dragons win the games instead, he tries to change the rules.
33. The Great Rescue
Mike never manages to follow all three of the rescuing rules before plunging in.
34. Sparkie's Amazing Thing
Mike wants to present a very knightly 'A Knight's Life' at the show and tell.
35. The Most Medals
Mike wants lots of medals, but puts Galahad and the dragons in uncomfortable situations to win them.
36. Sir Super
Dismissive of Evie's favourite pretend knight, Sir Super, Mike tries to prove he's better than the storybook character.
37. Wild Boar
Mike wonders which animal is right to go on his flag.
38. The Greatest Story Ever
Mike needs a story for the queen's party, but while practising it, he makes things up to get everyone's attention.
39. Polka Dot Horse
When Galahad accidentally ends up with magical polka dots, Mike wants to pose for a statue on the shepherd's horse instead.
40. Real Dragon
Mike thinks that Squirt needs to be fierce to show everyone that he is a real dragon.
41. Troll Treat Pie
Mike has Pa Troll help him sniff out a troll treat for a troll treat pie, but doesn't split it with him like he is supposed to.
42. Flying Corgis
When he accidentally causes Yip and Yap to be endowed with the power of flight, Mike wants to rescue them himself instead of telling his mum. But when the vikings get hold of them, Mike learns that sometimes mother knows best.
43. Lost Pots
When Mike discovers that the Vikings have taken Sparkie's cooking pots he is determined to get them back. Luckily, with the help of Evie's listening shell, Mike and the dragons soon track them down.
44. The Great Protector
45. Knightly Welcome
46. The Monster
Mike looks for something really brave to do - and has a nervous Squirt do everything that doesn't seem brave enough.
47. Favour for Trollee
Mike thinks he needs to do Trollee a favour in return for one the young troll has done him. But his efforts just make Trollee's day miserable.
48. Magic Pot
Mike tries to make his mum's pot more beautiful for the make-and-show by painting it, filling it with flowers, even claiming that it's magic! But in the end, he learns that beauty is in the eye of the beholder.
49. Jewel of Glendragon
When Mike loses the jewel of Glendragon he declares that his mission is to find it.
50. Busiest Day
51. Viking Snow Day
When Mike and the dragons set off to play in the snow, they discover that the Vikings have landed in Glendragon. Mike is sure that they have come to cause trouble, but he soon learns that Vikings like to have fun in the snow too.