2024 Episodes
1. What is “Play”? [Game Essence]
January 2nd, 20243 min
2. Blade Trails [Effects]
January 5th, 20243 min
3. Let Them Skip, Let Them Pause [UI]
January 9th, 20242 min
4. Flipped Animation [Animation]
January 12th, 20243 min
5. Customization Lets Your Imagination Play [Planning & Game Design]
January 16th, 20243 min
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January 19th, 20244 min
7. Dealing With Color Disparity [Graphics]
January 23rd, 20242 min
8. Giving Feedback for Sound Effects [Audio]
January 26th, 20243 min
9. Show the Actual Game! [Marketing]
January 30th, 20242 min
10. Staying True to Your Concept [Work Ethic]
February 2nd, 20243 min
11. Faithfulness Comes First in Licensed Games [Game Essence]
February 6th, 20243 min
12. Randomness Spices Games Up [Design Specifics]
February 9th, 20243 min
13. Turning Gift-Giving Into a Game [Grab Bag]
February 13th, 20242 min
14. Don’t Put Decisions Off [Team Management]
February 16th, 20242 min
15. Motion Blur [Graphics]
February 20th, 20242 min
16. Game Essence in Action Games [Game Essence]
February 23rd, 20243 min
17. A: Work Ethic 1 (Category Compilation) #01~#10
February 25th, 202429 min
18. Animation Blending [Animation]
February 27th, 20243 min
19. Debug Mode [Programming & Tech]
March 1st, 20242 min
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
March 3rd, 202429 min
21. Crafting “Similar” Games [Planning & Game Design]
March 5th, 20242 min
22. Button Settings [UI]
March 8th, 20243 min
23. Competition and Abundance [Work Ethic]
March 12th, 20243 min
24. A World Without Footprints [Grab Bag]
March 15th, 20242 min
25. Presenting Scores [Planning & Design]
March 19th, 20244 min
26. Making Effects the Right Size [Effects]
March 22nd, 20242 min
27. B: Game Essence 1 (Category Compilation) #01~#06
March 24th, 202429 min
28. Handicap Systems [Design Specifics]
March 26th, 20243 min
29. Making "Work" Games Fun [Game Essence]
March 29th, 20243 min
30. Balancing Ambient Sounds [Audio]
April 2nd, 20242 min
31. Making the Imaginary Feel Real [Graphics]
April 5th, 20242 min
32. Using Parameters to Establish Characters [Planning & Game Design]
April 9th, 20243 min
33. Playing Games in Front of Other People [Marketing]
April 12th, 20242 min
34. Bug Testing Systems [Team Management]
April 16th, 20244 min
35. 1986: The Year of Legend [Grab Bag]
April 19th, 20244 min
36. Portraying Fingers [Animation]
April 23rd, 20242 min
37. Advancing Text [UI]
April 26th, 20243 min
38. Say It, and It Might Come True [Work Ethic]
April 30th, 20242 min
39. Better Than Not Being Able to Beat the Game [Game Essence]
May 3rd, 20242 min
40. D: Design Specifics 1 (Category Compilation) #01~#08
May 6th, 202428 min
41. A World with Less Color [Planning & Game Design]
May 7th, 20243 min
42. Final Output [Graphics]
May 11th, 20242 min
43. Storage Tips [Grab Bag]
May 14th, 20249 min
44. Transparency Features [Programming & Tech]
May 17th, 20242 min
45. Average and Mediocre Are the Same Thing [Design Specifics]
May 21st, 20243 min
46. Mandatory Strategies and Strategic Balance [Game Essence]
May 24th, 20242 min
47. E: Team Management 1 (Category Compilation) #01~#07
May 28th, 202429 min
48. Play Testing Keeps Going [Team Management]
May 28th, 20243 min
49. Computer-Controlled Players [Planning & Game Design]
June 1st, 20245 min
50. Using Other Songs for Audio Reference [Audio]
June 4th, 20243 min
51. Flashing Effects [Effects]
June 7th, 20244 min
52. Destroying One Wall [Graphics]
June 11th, 20244 min
53. Always Keep Attack Collision in Mind [Animation]
June 14th, 20242 min
54. Targeting and Market Research [Marketing]
June 18th, 20244 min
55. Gameplay as Part of a Live Performance [Grab Bag]
June 21st, 20247 min
56. Echo Chambers [Work Ethic]
June 25th, 20243 min
57. Adding Help Text to Menus [UI]
June 28th, 20242 min
58. Game Essence in Strategy Games [Game Essence]
July 2nd, 20242 min
59. Online Updates [Design Specifics]
July 5th, 20244 min
60. Manga-like Visuals [Graphics]
July 9th, 20243 min
61. In-Game Cutscenes [Planning & Game Design]
July 12th, 20243 min
62. F: Graphics 1 (Category Compilation) #01~#06
July 16th, 202433 min
63. Directors and Producers [Team Management]
July 16th, 20244 min
64. Start with the Climax [Planning & Game Design]
July 19th, 20242 min
65. The Limitations of Skeletons [Animation]
July 23rd, 20243 min
66. When Ideas Won't Come [Work Ethic]
July 26th, 20242 min
67. How Good Were the Player’s Actions? [Game Essence]
July 30th, 20242 min
68. Famicom and NES Audio [Audio]
August 2nd, 20246 min
69. Making Things Clear, Even Without Words [UI]
August 6th, 20242 min
70. Turning Anything Into a Competitive Game [Grab Bag]
August 10th, 20242 min
71. Being Kind to Beginners [Planning & Game Design]
August 13th, 20243 min
72. Establishing Characters Through Their Design [Graphics]
August 16th, 20242 min
73. The Limitations of Particle Effects [Effects]
August 20th, 20244 min
74. Smash Bros. DOJO!! [Marketing]
August 23rd, 20245 min
75. Speedy Screen Transitions [Design Specifics]
August 27th, 20242 min
76. Amplify Both Strengths and Weaknesses [Game Essence]
August 30th, 20242 min
77. G: Animation 1 (Category Compilation) #01~#09
August 30th, 202429 min
78. Elementary School Play Testers [Team Management]
September 3rd, 20242 min
79. Never Get Into Fights [Work Ethic]
September 6th, 20242 min
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
September 10th, 20242 min
81. Rotation on Two Axes [Animation]
September 13th, 20243 min
82. H: Effects 1 (Category Compilation) #01~#06
September 15th, 202428 min
83. CRT Displays [Grab Bag]
September 17th, 20245 min
84. Odds and Ends of Supervising: Sora Edition [Graphics]
September 20th, 20249 min
85. HUDs [UI]
September 24th, 20243 min
86. I: Audio 1 (Category Compilation) #01~#07
September 24th, 202425 min
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
September 27th, 20242 min
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
October 1st, 20242 min
89. No Masterpiece Has Bad Audio [Audio]
October 4th, 20242 min
90. A Director’s Job is to Trim [Team Management]
October 8th, 20242 min
91. Mr. Iwata [Grab Bag]
October 11th, 20249 min
92. Up is Down, and Down is Up [Work Ethic]
October 15th, 20243 min
93. J: UI 1 (Category Compilation) #01~#08
October 19th, 202429 min
94. K: Programming & Tech 1 (Category Compilation) #01~#05
October 19th, 202429 min
95. M: Grab Bag 1 (Category Compilation) #01~#09
October 22nd, 202430 min
96. Masahiro Sakurai on Creating Games: Finale Special
October 22nd, 202446 min
97. N: Game Concepts 1 (Category Compilation) #01~#05
October 29th, 202431 min
98. L: Marketing 1 (Category Compilation) #01~#07
November 1st, 202427 min
99. A: Work Ethic 2 (Category Compilation) #11~#20
November 5th, 202428 min
100. B: Game Essence 2 (Category Compilation) #07~#15
November 8th, 202427 min
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
November 12th, 202428 min
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