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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games 2024

2024 Episodes

1. What is “Play”? [Game Essence]

January 2nd, 20243 min

2. Blade Trails [Effects]

January 5th, 20243 min

3. Let Them Skip, Let Them Pause [UI]

January 9th, 20242 min

4. Flipped Animation [Animation]

January 12th, 20243 min

5. Customization Lets Your Imagination Play [Planning & Game Design]

January 16th, 20243 min

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

January 19th, 20244 min

7. Dealing With Color Disparity [Graphics]

January 23rd, 20242 min

8. Giving Feedback for Sound Effects [Audio]

January 26th, 20243 min

9. Show the Actual Game! [Marketing]

January 30th, 20242 min

10. Staying True to Your Concept [Work Ethic]

February 2nd, 20243 min

11. Faithfulness Comes First in Licensed Games [Game Essence]

February 6th, 20243 min

12. Randomness Spices Games Up [Design Specifics]

February 9th, 20243 min

13. Turning Gift-Giving Into a Game [Grab Bag]

February 13th, 20242 min

14. Don’t Put Decisions Off [Team Management]

February 16th, 20242 min

15. Motion Blur [Graphics]

February 20th, 20242 min

16. Game Essence in Action Games [Game Essence]

February 23rd, 20243 min

17. A: Work Ethic 1 (Category Compilation) #01~#10

February 25th, 202429 min

18. Animation Blending [Animation]

February 27th, 20243 min

19. Debug Mode [Programming & Tech]

March 1st, 20242 min

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

March 3rd, 202429 min

21. Crafting “Similar” Games [Planning & Game Design]

March 5th, 20242 min

22. Button Settings [UI]

March 8th, 20243 min

23. Competition and Abundance [Work Ethic]

March 12th, 20243 min

24. A World Without Footprints [Grab Bag]

March 15th, 20242 min

25. Presenting Scores [Planning & Design]

March 19th, 20244 min

26. Making Effects the Right Size [Effects]

March 22nd, 20242 min

27. B: Game Essence 1 (Category Compilation) #01~#06

March 24th, 202429 min

28. Handicap Systems [Design Specifics]

March 26th, 20243 min

29. Making "Work" Games Fun [Game Essence]

March 29th, 20243 min

30. Balancing Ambient Sounds [Audio]

April 2nd, 20242 min

31. Making the Imaginary Feel Real [Graphics]

April 5th, 20242 min

32. Using Parameters to Establish Characters [Planning & Game Design]

April 9th, 20243 min

33. Playing Games in Front of Other People [Marketing]

April 12th, 20242 min

34. Bug Testing Systems [Team Management]

April 16th, 20244 min

35. 1986: The Year of Legend [Grab Bag]

April 19th, 20244 min

36. Portraying Fingers [Animation]

April 23rd, 20242 min

37. Advancing Text [UI]

April 26th, 20243 min

38. Say It, and It Might Come True [Work Ethic]

April 30th, 20242 min

39. Better Than Not Being Able to Beat the Game [Game Essence]

May 3rd, 20242 min

40. D: Design Specifics 1 (Category Compilation) #01~#08

May 6th, 202428 min

41. A World with Less Color [Planning & Game Design]

May 7th, 20243 min

42. Final Output [Graphics]

May 11th, 20242 min

43. Storage Tips [Grab Bag]

May 14th, 20249 min

44. Transparency Features [Programming & Tech]

May 17th, 20242 min

45. Average and Mediocre Are the Same Thing [Design Specifics]

May 21st, 20243 min

46. Mandatory Strategies and Strategic Balance [Game Essence]

May 24th, 20242 min

47. E: Team Management 1 (Category Compilation) #01~#07

May 28th, 202429 min

48. Play Testing Keeps Going [Team Management]

May 28th, 20243 min

49. Computer-Controlled Players [Planning & Game Design]

June 1st, 20245 min

50. Using Other Songs for Audio Reference [Audio]

June 4th, 20243 min

51. Flashing Effects [Effects]

June 7th, 20244 min

52. Destroying One Wall [Graphics]

June 11th, 20244 min

53. Always Keep Attack Collision in Mind [Animation]

June 14th, 20242 min

54. Targeting and Market Research [Marketing]

June 18th, 20244 min

55. Gameplay as Part of a Live Performance [Grab Bag]

June 21st, 20247 min

56. Echo Chambers [Work Ethic]

June 25th, 20243 min

57. Adding Help Text to Menus [UI]

June 28th, 20242 min

58. Game Essence in Strategy Games [Game Essence]

July 2nd, 20242 min

59. Online Updates [Design Specifics]

July 5th, 20244 min

60. Manga-like Visuals [Graphics]

July 9th, 20243 min

61. In-Game Cutscenes [Planning & Game Design]

July 12th, 20243 min

62. F: Graphics 1 (Category Compilation) #01~#06

July 16th, 202433 min

63. Directors and Producers [Team Management]

July 16th, 20244 min

64. Start with the Climax [Planning & Game Design]

July 19th, 20242 min

65. The Limitations of Skeletons [Animation]

July 23rd, 20243 min

66. When Ideas Won't Come [Work Ethic]

July 26th, 20242 min

67. How Good Were the Player’s Actions? [Game Essence]

July 30th, 20242 min

68. Famicom and NES Audio [Audio]

August 2nd, 20246 min

69. Making Things Clear, Even Without Words [UI]

August 6th, 20242 min

70. Turning Anything Into a Competitive Game [Grab Bag]

August 10th, 20242 min

71. Being Kind to Beginners [Planning & Game Design]

August 13th, 20243 min

72. Establishing Characters Through Their Design [Graphics]

August 16th, 20242 min

73. The Limitations of Particle Effects [Effects]

August 20th, 20244 min

74. Smash Bros. DOJO!! [Marketing]

August 23rd, 20245 min

75. Speedy Screen Transitions [Design Specifics]

August 27th, 20242 min

76. Amplify Both Strengths and Weaknesses [Game Essence]

August 30th, 20242 min

77. G: Animation 1 (Category Compilation) #01~#09

August 30th, 202429 min

78. Elementary School Play Testers [Team Management]

September 3rd, 20242 min

79. Never Get Into Fights [Work Ethic]

September 6th, 20242 min

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

September 10th, 20242 min

81. Rotation on Two Axes [Animation]

September 13th, 20243 min

82. H: Effects 1 (Category Compilation) #01~#06

September 15th, 202428 min

83. CRT Displays [Grab Bag]

September 17th, 20245 min

84. Odds and Ends of Supervising: Sora Edition [Graphics]

September 20th, 20249 min

85. HUDs [UI]

September 24th, 20243 min

86. I: Audio 1 (Category Compilation) #01~#07

September 24th, 202425 min

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

September 27th, 20242 min

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

October 1st, 20242 min

89. No Masterpiece Has Bad Audio [Audio]

October 4th, 20242 min

90. A Director’s Job is to Trim [Team Management]

October 8th, 20242 min

91. Mr. Iwata [Grab Bag]

October 11th, 20249 min

92. Up is Down, and Down is Up [Work Ethic]

October 15th, 20243 min

93. J: UI 1 (Category Compilation) #01~#08

October 19th, 202429 min

94. K: Programming & Tech 1 (Category Compilation) #01~#05

October 19th, 202429 min

95. M: Grab Bag 1 (Category Compilation) #01~#09

October 22nd, 202430 min

96. Masahiro Sakurai on Creating Games: Finale Special

October 22nd, 202446 min

97. N: Game Concepts 1 (Category Compilation) #01~#05

October 29th, 202431 min

98. L: Marketing 1 (Category Compilation) #01~#07

November 1st, 202427 min

99. A: Work Ethic 2 (Category Compilation) #11~#20

November 5th, 202428 min

100. B: Game Essence 2 (Category Compilation) #07~#15

November 8th, 202427 min

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

November 12th, 202428 min

All Seasons

2024

2024

Jan 2, 2024
2023

2023

Jan 2, 2023
2022

2022

Aug 24, 2022