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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games 2023

2023 Episodes

1. Flash, Blast, and Smoke [Effects]

January 2nd, 20233 min

2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

January 4th, 20233 min

3. Team Digital or Team Physical? [Grab Bag]

January 6th, 20232 min

4. Kirby Air Ride [Game Concepts]

January 9th, 20236 min

5. Don't Wait to Speak Your Mind [Team Management]

January 11th, 20233 min

6. Don't Anchor Your Center Point [Design Specifics]

January 13th, 20232 min

7. Attack Poses [Animation]

January 16th, 20233 min

8. Get the Sense of Scale Right [Graphics]

January 18th, 20233 min

9. Good Errands and Bad Errands [Planning & Game Design]

January 20th, 20233 min

10. Falling Sells the Feeling of Flight [Game Essence]

January 23rd, 20232 min

11. Sora's Work-From-Home Strategies [Grab Bag]

January 25th, 20234 min

12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

January 27th, 20233 min

13. Put Parameters in Brackets [Programming & Tech]

January 30th, 20235 min

14. Game Music and Ambient Sounds [Audio]

February 1st, 20233 min

15. Directors Need to Be Unique [Work Ethic]

February 3rd, 20232 min

16. Do We Really Need Enemies? [Game Essence]

February 6th, 20233 min

17. Competing with the Past [Grab Bag]

February 9th, 20233 min

18. Say No to Slow! [Design Specifics]

February 11th, 20233 min

19. Meteos [Game Concepts]

February 14th, 20238 min

20. Consider Rewards First [Game Essence]

February 17th, 20232 min

21. Learn to Count Frames! [Planning & Game Design]

February 20th, 20233 min

22. Follow-Throughs Make the Impact [Animation]

February 22nd, 20234 min

23. Loading Screens [UI]

February 24th, 20232 min

24. Visual Effects in Slow Motion [Effects]

February 28th, 202311 min

25. Marketing is Multiplicative [Marketing]

March 3rd, 20233 min

26. Games and Eye Strain [Grab Bag]

March 6th, 20232 min

27. Do Competitive Games Have to Be Complex? [Game Essence]

March 8th, 20234 min

28. Just Do It Already! [Work Ethic]

March 10th, 20232 min

29. Units of Speed [Design Specifics]

March 14th, 20233 min

30. Making Tutorials Feel Natural [Planning & Game Design]

March 17th, 20233 min

31. Game Essence in Falling-Block Puzzle Games [Game Essence]

March 20th, 20232 min

32. Mastering Up [Grab Bag]

March 22nd, 20232 min

33. Ten People Can Produce Seven People's Work [Team Management]

March 24th, 20232 min

34. Audio as Fiction and Non-Fiction [Audio]

March 28th, 20232 min

35. Supervising Art Through Retouches [Graphics]

March 31st, 20233 min

36. Exaggerate to Make Up for Information Loss [Animation]

April 3rd, 20232 min

37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

April 5th, 20239 min

38. Emphasizing Text [UI]

April 8th, 20232 min

39. Using Tickets to Manage Tasks [Programming & Tech]

April 11th, 20233 min

40. Praise the Player! [Planning & Game Design]

April 14th, 20232 min

41. The Family Computer (and the NES) [Grab Bag]

April 17th, 20235 min

42. Dying Comes as a Relief? [Game Essence]

April 19th, 20232 min

43. How I Stuck With My Column [Work Ethic]

April 21st, 20234 min

44. An Up-Close Look at Smash Bros. Stages [Graphics]

April 24th, 202317 min

45. Development Secrets of the Original Kirby [Grab Bag]

April 27th, 202317 min

46. Paint an Accurate Picture of Your Game [Marketing]

April 30th, 20233 min

47. Behavior at Ledges [Design Specifics]

May 2nd, 20232 min

48. Screen Shake [Effects]

May 5th, 20233 min

49. Don't Be Unresponsive [Planning & Game Design]

May 8th, 20232 min

50. Mountain Climbing Is More Than Just Climbing [Game Essence]

May 10th, 20232 min

51. Posing Suggestions [Animation]

May 13th, 20233 min

52. Voice Recording [Audio]

May 16th, 20234 min

53. Super Smash Bros. Brawl [Game Concepts]

May 19th, 20237 min

54. Don't Rely on a "Plan B" [Work Ethic]

May 21st, 20232 min

55. Canceled Games [Grab Bag]

May 25th, 20233 min

56. Menus Define Your World [UI]

May 27th, 20232 min

57. Branching Tastes [Work Ethic]

May 29th, 20234 min

58. Game Writing is Unique [Planning & Game Design]

June 1st, 20233 min

59. Explain Ideas to Everyone at Once [Team Management]

June 5th, 20233 min

60. The Basics of Pixel Art [Graphics]

June 7th, 20232 min

61. ♪ PRESS START [Grab Bag]

June 9th, 202318 min

62. Make Retries Quick [Game Essence]

June 12th, 20232 min

63. Family BASIC [Programming & Tech]

June 14th, 202312 min

64. Maps Are Game Screens, Too [Design Specifics]

June 16th, 20232 min

65. The Fun in Picking Sides [Planning & Game Design]

June 19th, 20232 min

66. Squashing and Scaling [Animation]

June 21st, 20232 min

67. Game Demos [Marketing]

June 23rd, 20233 min

68. Daily Report Suggestions [Team Management]

June 26th, 20234 min

69. Games During My Childhood [Grab Bag]

June 29th, 20235 min

70. Kid Icarus: Uprising [Game Concepts]

July 4th, 202313 min

71. Broad Input, Broad Output [Work Ethic]

July 7th, 20232 min

72. Arranging Music [Audio]

July 10th, 20234 min

73. Is Your Game Appealing Enough to Start Over? [Game Essence]

July 13th, 20234 min

74. Motion Sickness in 3D Games [Planning & Game Design]

July 17th, 20233 min

75. Unifying Visual Style [Graphics]

July 20th, 20232 min

76. Hit Marks [Effects]

July 25th, 20234 min

77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

July 28th, 20236 min

78. Color-Coding Your Game [UI]

August 1st, 20232 min

79. Game Essence in Shooting Games [Game Essence]

August 4th, 20232 min

80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

August 8th, 202311 min

81. Bug Testing Never Ends [Team Management]

August 12th, 20234 min

82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

August 15th, 20232 min

83. A Fight Between Live Action and Animation [Graphics]

August 18th, 20234 min

84. Guidelines [Grab Bag]

August 22nd, 20233 min

85. Masahiro Sakurai on Creating Games Introduction Video

August 24th, 20231 min

86. Unexpected Results [Design Specifics]

August 25th, 20234 min

87. Damage Animations [Animation]

August 29th, 20234 min

88. Official Websites [Marketing]

September 1st, 20234 min

89. Keep Your Internal Pressure High [Work Ethic]

September 5th, 20232 min

90. Knockback in Super Smash Bros. [Programming & Tech]

September 8th, 20233 min

91. The Original Piece is Always Right [Audio]

September 12th, 20236 min

92. Make Important Elements Bigger [UI]

September 15th, 20232 min

93. More Game Essence Means Less Broad Appeal [Game Essence]

September 19th, 20234 min

94. Show and Tell: Some Rare Belongings [Grab Bag]

September 22nd, 20234 min

95. The Perils of Interpolation [Animation]

September 25th, 20234 min

96. Planning Your Game’s Rewards [Planning & Game Design]

September 28th, 20235 min

97. Do Graphics Impact Fun? [Graphics]

October 3rd, 20232 min

98. Billboards [Effects]

October 6th, 20232 min

99. Flick Input [Design Specifics]

October 10th, 20232 min

100. Special Crossover! #1 [Special]

October 13th, 202326 min

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

101. Special Crossover! #2 [Special]

October 16th, 202327 min

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

102. Special Crossover! #3 [Special]

October 19th, 202326 min

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

103. The Majority Shouldn't Always Rule [Work Ethic]

October 24th, 20232 min

104. The Shoryuken Command [Game Essence]

October 27th, 20234 min

105. Super Smash Bros. Ultimate [Game Concepts]

October 30th, 202312 min

106. Avoiding Comparison [Planning & Game Design]

November 2nd, 20233 min

107. Making Games as Part of a Company [Team Management]

November 7th, 20233 min

108. Fighter Reveal Videos [Marketing]

November 10th, 20236 min

109. Making Sequels [Planning & Game Design]

November 14th, 20234 min

110. Odds and Ends of Supervising [Graphics]

November 17th, 202311 min

111. Facial Animations [Animation]

November 21st, 20232 min

112. Strong Attack, Light Reverb [Audio]

November 24th, 20233 min

113. Game & Watch Designs [Grab Bag]

November 28th, 20234 min

114. I Want to Choose Fast! [UI]

December 1st, 20232 min

115. The Pros and Cons of Leaderboards [Game Essence]

December 5th, 20233 min

116. The Power of Suggestion [Work Ethic]

December 8th, 20232 min

117. How Multiple People Work on One File [Programming & Tech]

December 12th, 20232 min

118. Teaching Players How to Play [Design Specifics]

December 16th, 20232 min

119. Making Things Look Miniature [Graphics]

December 19th, 20232 min

120. It’s Easier If They Already Know [Planning & Game Design]

December 22nd, 20233 min

121. Creators Change, Too [Grab Bag]

December 26th, 20232 min

122. Finish Everything Within the Day [Team Management]

December 29th, 20233 min

All Seasons

2024

2024

Jan 2, 2024
2023

2023

Jan 2, 2023
2022

2022

Aug 24, 2022