2023 Episodes
1. Flash, Blast, and Smoke [Effects]
January 2nd, 20233 min
2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]
January 4th, 20233 min
3. Team Digital or Team Physical? [Grab Bag]
January 6th, 20232 min
4. Kirby Air Ride [Game Concepts]
January 9th, 20236 min
5. Don't Wait to Speak Your Mind [Team Management]
January 11th, 20233 min
6. Don't Anchor Your Center Point [Design Specifics]
January 13th, 20232 min
7. Attack Poses [Animation]
January 16th, 20233 min
8. Get the Sense of Scale Right [Graphics]
January 18th, 20233 min
9. Good Errands and Bad Errands [Planning & Game Design]
January 20th, 20233 min
10. Falling Sells the Feeling of Flight [Game Essence]
January 23rd, 20232 min
11. Sora's Work-From-Home Strategies [Grab Bag]
January 25th, 20234 min
12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
January 27th, 20233 min
13. Put Parameters in Brackets [Programming & Tech]
January 30th, 20235 min
14. Game Music and Ambient Sounds [Audio]
February 1st, 20233 min
15. Directors Need to Be Unique [Work Ethic]
February 3rd, 20232 min
16. Do We Really Need Enemies? [Game Essence]
February 6th, 20233 min
17. Competing with the Past [Grab Bag]
February 9th, 20233 min
18. Say No to Slow! [Design Specifics]
February 11th, 20233 min
19. Meteos [Game Concepts]
February 14th, 20238 min
20. Consider Rewards First [Game Essence]
February 17th, 20232 min
21. Learn to Count Frames! [Planning & Game Design]
February 20th, 20233 min
22. Follow-Throughs Make the Impact [Animation]
February 22nd, 20234 min
23. Loading Screens [UI]
February 24th, 20232 min
24. Visual Effects in Slow Motion [Effects]
February 28th, 202311 min
25. Marketing is Multiplicative [Marketing]
March 3rd, 20233 min
26. Games and Eye Strain [Grab Bag]
March 6th, 20232 min
27. Do Competitive Games Have to Be Complex? [Game Essence]
March 8th, 20234 min
28. Just Do It Already! [Work Ethic]
March 10th, 20232 min
29. Units of Speed [Design Specifics]
March 14th, 20233 min
30. Making Tutorials Feel Natural [Planning & Game Design]
March 17th, 20233 min
31. Game Essence in Falling-Block Puzzle Games [Game Essence]
March 20th, 20232 min
32. Mastering Up [Grab Bag]
March 22nd, 20232 min
33. Ten People Can Produce Seven People's Work [Team Management]
March 24th, 20232 min
34. Audio as Fiction and Non-Fiction [Audio]
March 28th, 20232 min
35. Supervising Art Through Retouches [Graphics]
March 31st, 20233 min
36. Exaggerate to Make Up for Information Loss [Animation]
April 3rd, 20232 min
37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
April 5th, 20239 min
38. Emphasizing Text [UI]
April 8th, 20232 min
39. Using Tickets to Manage Tasks [Programming & Tech]
April 11th, 20233 min
40. Praise the Player! [Planning & Game Design]
April 14th, 20232 min
41. The Family Computer (and the NES) [Grab Bag]
April 17th, 20235 min
42. Dying Comes as a Relief? [Game Essence]
April 19th, 20232 min
43. How I Stuck With My Column [Work Ethic]
April 21st, 20234 min
44. An Up-Close Look at Smash Bros. Stages [Graphics]
April 24th, 202317 min
45. Development Secrets of the Original Kirby [Grab Bag]
April 27th, 202317 min
46. Paint an Accurate Picture of Your Game [Marketing]
April 30th, 20233 min
47. Behavior at Ledges [Design Specifics]
May 2nd, 20232 min
48. Screen Shake [Effects]
May 5th, 20233 min
49. Don't Be Unresponsive [Planning & Game Design]
May 8th, 20232 min
50. Mountain Climbing Is More Than Just Climbing [Game Essence]
May 10th, 20232 min
51. Posing Suggestions [Animation]
May 13th, 20233 min
52. Voice Recording [Audio]
May 16th, 20234 min
53. Super Smash Bros. Brawl [Game Concepts]
May 19th, 20237 min
54. Don't Rely on a "Plan B" [Work Ethic]
May 21st, 20232 min
55. Canceled Games [Grab Bag]
May 25th, 20233 min
56. Menus Define Your World [UI]
May 27th, 20232 min
57. Branching Tastes [Work Ethic]
May 29th, 20234 min
58. Game Writing is Unique [Planning & Game Design]
June 1st, 20233 min
59. Explain Ideas to Everyone at Once [Team Management]
June 5th, 20233 min
60. The Basics of Pixel Art [Graphics]
June 7th, 20232 min
61. ♪ PRESS START [Grab Bag]
June 9th, 202318 min
62. Make Retries Quick [Game Essence]
June 12th, 20232 min
63. Family BASIC [Programming & Tech]
June 14th, 202312 min
64. Maps Are Game Screens, Too [Design Specifics]
June 16th, 20232 min
65. The Fun in Picking Sides [Planning & Game Design]
June 19th, 20232 min
66. Squashing and Scaling [Animation]
June 21st, 20232 min
67. Game Demos [Marketing]
June 23rd, 20233 min
68. Daily Report Suggestions [Team Management]
June 26th, 20234 min
69. Games During My Childhood [Grab Bag]
June 29th, 20235 min
70. Kid Icarus: Uprising [Game Concepts]
July 4th, 202313 min
71. Broad Input, Broad Output [Work Ethic]
July 7th, 20232 min
72. Arranging Music [Audio]
July 10th, 20234 min
73. Is Your Game Appealing Enough to Start Over? [Game Essence]
July 13th, 20234 min
74. Motion Sickness in 3D Games [Planning & Game Design]
July 17th, 20233 min
75. Unifying Visual Style [Graphics]
July 20th, 20232 min
76. Hit Marks [Effects]
July 25th, 20234 min
77. The Team Behind Super Smash Bros. Brawl [Grab Bag]
July 28th, 20236 min
78. Color-Coding Your Game [UI]
August 1st, 20232 min
79. Game Essence in Shooting Games [Game Essence]
August 4th, 20232 min
80. Super Smash Bros. for 3DS / Wii U [Game Concepts]
August 8th, 202311 min
81. Bug Testing Never Ends [Team Management]
August 12th, 20234 min
82. Staying Organized with Hierarchical Outlines [Planning & Game Design]
August 15th, 20232 min
83. A Fight Between Live Action and Animation [Graphics]
August 18th, 20234 min
84. Guidelines [Grab Bag]
August 22nd, 20233 min
85. Masahiro Sakurai on Creating Games Introduction Video
August 24th, 20231 min
86. Unexpected Results [Design Specifics]
August 25th, 20234 min
87. Damage Animations [Animation]
August 29th, 20234 min
88. Official Websites [Marketing]
September 1st, 20234 min
89. Keep Your Internal Pressure High [Work Ethic]
September 5th, 20232 min
90. Knockback in Super Smash Bros. [Programming & Tech]
September 8th, 20233 min
91. The Original Piece is Always Right [Audio]
September 12th, 20236 min
92. Make Important Elements Bigger [UI]
September 15th, 20232 min
93. More Game Essence Means Less Broad Appeal [Game Essence]
September 19th, 20234 min
94. Show and Tell: Some Rare Belongings [Grab Bag]
September 22nd, 20234 min
95. The Perils of Interpolation [Animation]
September 25th, 20234 min
96. Planning Your Game’s Rewards [Planning & Game Design]
September 28th, 20235 min
97. Do Graphics Impact Fun? [Graphics]
October 3rd, 20232 min
98. Billboards [Effects]
October 6th, 20232 min
99. Flick Input [Design Specifics]
October 10th, 20232 min
100. Special Crossover! #1 [Special]
October 13th, 202326 min
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
101. Special Crossover! #2 [Special]
October 16th, 202327 min
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
102. Special Crossover! #3 [Special]
October 19th, 202326 min
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
103. The Majority Shouldn't Always Rule [Work Ethic]
October 24th, 20232 min
104. The Shoryuken Command [Game Essence]
October 27th, 20234 min
105. Super Smash Bros. Ultimate [Game Concepts]
October 30th, 202312 min
106. Avoiding Comparison [Planning & Game Design]
November 2nd, 20233 min
107. Making Games as Part of a Company [Team Management]
November 7th, 20233 min
108. Fighter Reveal Videos [Marketing]
November 10th, 20236 min
109. Making Sequels [Planning & Game Design]
November 14th, 20234 min
110. Odds and Ends of Supervising [Graphics]
November 17th, 202311 min
111. Facial Animations [Animation]
November 21st, 20232 min
112. Strong Attack, Light Reverb [Audio]
November 24th, 20233 min
113. Game & Watch Designs [Grab Bag]
November 28th, 20234 min
114. I Want to Choose Fast! [UI]
December 1st, 20232 min
115. The Pros and Cons of Leaderboards [Game Essence]
December 5th, 20233 min
116. The Power of Suggestion [Work Ethic]
December 8th, 20232 min
117. How Multiple People Work on One File [Programming & Tech]
December 12th, 20232 min
118. Teaching Players How to Play [Design Specifics]
December 16th, 20232 min
119. Making Things Look Miniature [Graphics]
December 19th, 20232 min
120. It’s Easier If They Already Know [Planning & Game Design]
December 22nd, 20233 min
121. Creators Change, Too [Grab Bag]
December 26th, 20232 min
122. Finish Everything Within the Day [Team Management]
December 29th, 20233 min
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