2022 Episodes
1. About This Channel
August 24th, 20227 min
2. Masahiro Sakurai's Creative Works
August 24th, 20222 min
3. Stop for Big Moments! [Design Specifics]
August 24th, 20224 min
4. Kirby's Dream Land [Game Concepts]]
August 25th, 20225 min
5. Frame Rates [Planning & Game Design]
August 26th, 20224 min
6. Risk and Reward [Game Essence]
August 29th, 202210 min
7. Game Development Isn't a Game [Work Ethic]
August 31st, 20224 min
8. Down with Lag! [Grab Bag]
September 2nd, 20225 min
9. Squeeze and Release [Game Essence]
September 4th, 20222 min
10. Draw the Light, Not the Asset [Graphics]
September 7th, 20223 min
11. Kirby's Adventure [Game Concepts]
September 9th, 20225 min
12. Presentations Are All About Speed! [Work Ethic]
September 12th, 20221 min
13. Game Awards [Grab Bag]
September 15th, 20223 min
14. Assigning Animations [Animation]
September 18th, 20224 min
15. Game Essence in Role-Playing Games [Game Essence]
September 21st, 20222 min
16. Make It "Pop" [Effects]
September 23rd, 20222 min
17. Just Let Them Play! [Planning & Game Design]
September 26th, 20222 min
18. Clarity vs. Style [UI]
September 28th, 20223 min
19. Giving "Weight" to Buttons [Design Specifics]
September 30th, 20222 min
20. Kirby Super Star [Game Concepts]
October 3rd, 20227 min
21. Try Telling That to the Player [Work Ethic]
October 5th, 20222 min
22. Name Files Logically [Programming & Tech]
October 7th, 20224 min
23. Keeping Rewards in Sight [Planning & Game Design]
October 10th, 20222 min
24. Exercise While You Game! [Grab Bag]
October 12th, 20222 min
25. Make the Tempo Match the Game [Audio]
October 14th, 20222 min
26. Fun Beyond Game Essence [Game Essence]
October 17th, 20226 min
27. Super Smash Bros. [Game Concepts]
October 20th, 20228 min
28. Too Much is Just Right [Animation]
October 24th, 20222 min
29. Spec Changes [Work Ethic]
October 26th, 20224 min
30. Emphasize Objects with Collision [Graphics]
October 28th, 20222 min
31. The Price of Games [Grab Bag]
October 31st, 20222 min
32. Strike a Balance with Sound Effects [Audio]
November 2nd, 20224 min
33. Text Size [UI]
November 4th, 20223 min
34. Making a Living Making Games [Planning & Game Design]
November 7th, 20223 min
35. Let Your Characters Shine [Effects]
November 9th, 20222 min
36. Breaking Down Attack Animations [Animation]
November 11th, 20223 min
37. Jump Physics [Design Specifics]
November 14th, 20224 min
38. Writing Game Proposals [Work Ethic]
November 16th, 20222 min
39. My Feline Friend, Fukurashi [Grab Bag]
November 18th, 20222 min
40. Super Smash Bros. Melee [Game Concepts]
November 21st, 20224 min
41. The Fiend's Cauldron [Game Essence]
November 23rd, 20224 min
42. A Small Window Into the World [Planning & Game Design]
November 25th, 20223 min
43. Sharing Info Within a Team [Team Management]
November 28th, 20223 min
44. Distinguishing Between Major and Minor Elements [Graphics]
November 30th, 20222 min
45. That Was Then, This Is Now [Grab Bag]
December 2nd, 20223 min
46. Making Your Game Easy to Tune [Programming & Tech]
December 6th, 20224 min
47. Eight Hit Stop Techniques [Design Specifics]
December 9th, 20225 min
48. Let Players Cheat the System [Game Essence]
December 12th, 20222 min
49. Making Lead-ins Instant and Impactful [Animation]
December 14th, 20222 min
50. Jobs in Game Development [Team Management]
December 16th, 20227 min
51. The Potential of One Button [Planning & Game Design]
December 20th, 20222 min
52. Prep Your Proposals Hot and Fast [Work Ethic]
December 23rd, 20222 min
53. Sora Ltd. [Grab Bag]
December 25th, 20223 min
54. Listen in Various Environments [Audio]
December 28th, 20222 min
55. Modern Quality of Life Features [UI]
December 30th, 202211 min
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