Season 1 Episodes
1. Starting Line
Vert Wheeler is pulled into another dimension to race in a battle against two fighting groups.
2. Gearing Up
The newly assembled team practices survival skills and controlling their vehicles.
3. Common Cold War
Agura becomes frustrated with her teammates' hang ups, especially Spinner's fear of germs.
4. Basic Training
While training in a BattleZone, the team decides to infiltrate a Sark factory.
5. Missing in Action
Zoom is captured after feeling neglected by the team.
6. Junkyard Dogged
In order to obtain the next BattleKey, Spinner and Sherman work together and face off against an evil junkyard dog.
7. Behind Enemy Lines
Vert goes undercover as a Vandal to uncover their secrets of the BattleZone.
8. My Man Zug
Stanford becomes friends with a shifty character named Zug. The Battle Force 5 is worried that he might be losing focus.
9. Frenemy
Stanford discovers that he's the descendant of a famed multiverse explorer and ruler. This inspires him to challenge Battle Force 5's leadership structure and make a peace pact with The Vandals, but can they be trusted?!
10. Man Down
Zoom is injured while the Battle Force 5 is battling in a Battle Zone. Now the rest of the team must find a plant to get the antidote for Zoom.
11. Artificial Intelligence
After Zeke's brain is encoded with Battle Force 5 secrets, he joins the team on a mission in a BattleZone.
12. Double Down
During a strange solar flare, something goes awry in the Multiverse and Battle Force 5 find themselves face-to-face with their evil twins! This anti-Battle Force 5 team is so nasty that our heroes must join together with an unlikely ally if they want to keep their bad-selves away from Earth!
13. The Chosen One
An individual from Zoom's past arrives in Handler Corners to take Zoom back home so that he can fulfill his destiny as the "Chosen One.
14. StormShocker
Battle Force 5 must defend "Zeke's Diner" from the Sarks when the diner has been teleported into a BattleZon
15. Cage Match
Vert and Zoom must compete in a "Cage of Doom" against the Vandals while trying to outwit a BattleZone with its fiendish agenda.
16. Glitchin'
After Spinner takes control of a Zentner, Zemerik captures him and forces him to show him the battle moves. Zemerik then tricks Spinner into using the techniques on the Battle Force 5!
17. Cold as Ice
A super-cold BattleZone enables the Sark's computerized brains to work faster than ever! As a result, Agura and Stanford must put aside their rivalry to battle the hyper-accelerated Sark, a Sark Tangler and a giant Yeti!
18. Mag Wheels
A BattleZone that will give the battlekey only if the Battle Force 5 win a game of BattleKey Scoccer, and the BattleKey is the ball.
19. Time Out
Hatch has built a time-stopping device that will not only leave the portal open for a Vandal invasion, but freeze time in Handler's Corners.
20. Artifact Attack
Sherman and Spinner's obsession over gathering Battlezone artifacts prove to be extremely dangerous when their souvenir collection comes to life.
21. Swarmed
Vert is trapped inside a giant nest of mechanical wasps. Stanford must lead Battle Force 5 to keep the Vandals from reaching Earth while figuring out a way to get Vert out before it's too late...
22. Gladiators
The Battle Force 5 and the Vandals are forced to fight against each other, and fellow teammates, in a battlezone run by a deranged, red Sark named Tors-10.
23. Spinning Out
Stanford gets a hard lesson about self-relience as the Battle Force 5 must stabilize the Cycloid Zone to prevent the multiverse from collapsing. However, a swarm of energy leeches prove to be a considerable obstacle, as they can drain energy from their vehicles and equipment.
24. Mobi 3.0
When Sage needs to be updated, she is taken to a battlezone in the Mobi. But while downloading new files, the team encounters Zemerik who is trying to take control of both Sage and the Mobi.
25. Axis of Evil (1)
Tired of constantly being defeated by Battle Force 5, the Vandals and the Sark join forces to form an 'Axis of Evil,' and fake their demise in a plan to seize the Battle Keys. Meanwhile, the BF5 try to find a solution to Sage's dependence on the Mobi.
26. Axis of Evil (2)
Trapped on the Blue Sentient Homeworld, the Battle Force 5 is forced to ally themselves with the Sark to save Sage and the multiverse. However, a far greater evil is released.