Adventures of Azerim Plot
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D
Epic NPC Man: Dungeons & Dragons Adventures of Azerim aired on June 25th, 2020.
Adventures of Azerim Episodes
1. The Journey Begins
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
2. Mysteries of Honeywood
There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
3. Frog Fight
Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
4. Stolen Valuables
Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
5. Kneel before the Bullywug King
Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
6. The Honeywood Tavern
The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
7. Path of Danger
It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
8. Lost in the Woods
While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
9. Hidden Allies
Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.
10. Discussions with Wolves
With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
11. Greg the Healer
Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
12. The Wither Attacks
Now that the wolves have been dealt with - our heroes must defeat their leader - Wither
13. Parting Ways
With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
14. Half Orc Love Triangle
Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
15. Assassins Plead
The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
16. Investigating the Quake
With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
17. Hill Giant Horror
Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.
18. How to survive a Hill Giant
Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
19. 'My Final Form'
As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
20. Explode from the inside out
What is the best way to kill a hill giant? Well you explode it from the inside out of course!
21. The Dirt League
Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
22. Thieves Guild Bargain
Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
23. Dropped in the snow
The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
24. Crossing the Chasm
With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
25. Dirk Tuskbreaker
Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
26. Goodhead Onwards
Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
27. Yeti Younglings
The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
28. Fish Lish Delish
As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
29. Madame Flosters
The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
30. Mission Select Screen
Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
31. Dougan's Shaft Dangers
Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
32. Crag Cat Clash
Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
33. Rime of the Frostmaiden
Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
34. Stuck in Dougan's Shaft
Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
35. Level Up Shenanigans
Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
36. Domino Grinn
Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
37. The Westhaven Casino
Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
38. Detective Greg
Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
39. Yarris Goldhorn
Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
40. Interview with a Wizard
Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
41. Good Guy / Bad Guy
Is Yaris a good guy or a bad guy? It's still to hard to tell
42. Worst Rolls Ever
We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
43. Wizards of Westhaven Place
The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
44. Finish Him!
Yaris Goldhorn's time is over. Finish Him!
45. How to kill a mimic
Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
46. My Precious!
Our heroes have looted everything they can... but not all of the loot is worth taking...
47. Magical Lightning Powers
Grinn finally gets to show off his magical lightning powers... to amazing effect.
48. Awesome Sorcerer
Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
49. Becoming the 'Bob'
That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
50. How to resist charm effects
Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
51. A Thousand Facial
Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
52. Dating a Dragonborn
The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
53. Badass Bat Bob
Bob can now turn into a badass bat - and does it ALL THE TIME
54. Undead Giant Bloodlust
Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
55. Frost Giant Trouble
Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
56. Sad Bodger
Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
57. The Most Important Date
Grinn finally makes it to the date - but will he get to live happily ever after?
58. Curse Reverse
Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe
59. Bodger Family Drama
Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
60. Awkward Family Visits
Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
61. Brother v Brother
The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
62. Dwarven Thrower
The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
63. Airship Shenanigans
Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
64. Cloud Giant Visits
On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
65. Pranks, Spells and Masks
Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
66. Witchlight Carnival
Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
67. Carnival Chaos
There is chaos at the Carnival... and guess who is at the center of it
68. Dumped in Ewolin
Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
69. Gem Chase
With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
70. The Swamps of Ewolin
Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
71. Turmoil on the Toll Road
Our heroes get waylaid as they run into turmoil on the toll road
72. Swamp Lake Crossing
Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
73. Hag Hut
Our heroes finally reach the hag hut of Bavlorna the hag of the present
74. Legendary Action Bulls**t
The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
75. I was thinking the same thing
Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
76. Baradun: 'Portal A-Stay'
The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
77. Dead Hag Loot
With the Hag Bavlorna dead - its time to loot her house!
78. Demons, Dames and Curses
Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
79. Valor's Call Righteousness
Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!
80. Unicorn Guardians
Our heroes meet a unicorn... again... and its the same unicorn
81. The Bandersnatch
Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
82. Shall we burn it down?
Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
83. Number 14
Our heroes meet an unfamiliar Warforged named Number 14...
84. Best Laid Plans
You know what they say about best laid plans... right... RIGHT?!
85. Magical Ruby
In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
86. Mini Metal Men
Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
87. Confusing Confucius
Confucius recounts who he is and why he is here... but it's just confusing
88. Scabatha's Home Alone
Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
89. Stuck in a tree
Bob is stuck in a tree - what should he do? Maybe jump out?
90. Granny Nightshade
Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
91. Rage against the Hag
This hag is becoming quite the nuisance! It's time to take her down
92. Jump Out The Window!
Bob just needs to jump out the window! Come on!
93. Baradun the Just, Kind and Wonderful
Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
94. Bodger's Key Removal Services
How to deal with a horrible hag? Might have something to do with the key in her back?
95. Burn. It. Down
The fight is done. It was long and it was hard. It's time to burn it all down
96. Consequences of our actions
Weirdly enough there is consequences for our actions in D&D - who would have thought?!
97. Loot investigation
It's time to do a proper bit of loot investigation!
98. Jub Jub Ambush
We were warned about the Jub Jubs...
99. We are 'Actors'
Oh yes darling, we're not adventurers - we're ACTORS.
100. 100th Episode Bonanza!
We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
101. The Show Begins
The show begins as our heroes try to impress Endelyn Moongrave.
102. Rock to the Face
Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
103. Time to Run
There is a time to fight and a time to run... this is definitely the time to run
104. Best Minor Character Ever
Finally he's here - the character you've all been waiting for!
105. Everybody Loves Djeoph
Everyone loves Djeoph... he should be the main character right?
106. Side Quest
Zybilna has a side quest for our heroes... and Bodger is not happy about it.
107. The Jabberwock
Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
108. 'Mommy'
Bodger has his child turn up again... and the doll wants her mommy
109. Flail Snail Trail
Our heroes follow the snail trail and bump into a mysterious bookish elf
110. Bookworm Wizard
Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
111. Lovecraftian Horror!
Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
112. The Shadow and The Light
Our heroes are introduced to the BBEG... but what are they going to do now?!
113. Elvish Transit and Border Control
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
114. College Frat Heroes
The Dickheads are off to college!
115. Three Ravens University
The Dickheads head to University at the Three Ravens!
116. Shopping Spree!
Our heroes go for a shopping spree with Clem's grandmother!
117. Giant Mistakes
As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
118. Animate Objects Awesomeness
Baradun finally gets to start using his high level spells! Here comes animate objects!
119. Ice Storm Disaster
Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
120. Dragon Ball Z D&D
What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
121. The Return of The Greg
Greg the Garlic farmer is back baby! But he looks a little different!
122. Old Poppy
It's time to say goodbye to a dear friend
123. Loot or Lore?
Theres a lot of looting going on... and not much lore reading.
124. Giant Prophecies
Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
125. Steven Thorley The 3rd?
Baradun has an issue with telling people his name... a BIG issue
126. Dinner Disaster
Trying to navigate the dinner with Leathil cousin around is... a disaster
127. Virtual Reality PvP
The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
128. Hot Tub Fight
Things get steamy in the hot tub as the PvP fight continues
129. Bodger vs ... a SHARK?!
Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
130. It's Tuile to Pologize!
Our heroes finally get back to Tuile - so its time to pologize for a bit!
131. BOB's MOB
We finally get to see Bob's family - the MOB
132. Bodger's casino 'win'
Bodger hits the casino again and gets a win... and another win...
133. Mammoth Issues
It's a mammoth fight at Bobs party - but Baradun is having some issues.
134. Custodiate Drugs and Gold!
Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
135. Journey into Straya
Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
136. Wotsit goes 'Squish'
Wotsit is the demon with the plan... but goes squish very easily
137. Reverse Heist
They boys get into the reverse heist
138. Greg's so homeless
The Honeywood Four Heist continues.
139. Lantern Of Revealing
Greg FINALLY uses the Lantern of Revealing at the right time!!
140. Level 10 Baby!
Baradun and the Dickheads level up to level 10!
141. Finest Fish Lish
Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
142. Eldrin Estate
Our heroes arrive at the Eldrin Estate ready to complete their quest!
143. Magic Battle!!
Baradun and Baradoon have an EPIC wizard battle!!
144. Sex, Drugs and Puberty
The wizard battle comes to a conclusion with Baradoon learning about Puberty.
145. Baradun and the Cool Dudes
Baradun has his cool dudes as backup. You better watch out!
146. Cleric Godly Intervention
Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
147. Darkling Destruction
148. Into the Tavern!
We're into the Tavern finally! And we've got some looting to do!
149. Ricky's secret lair
Baradun and the dickheads start a rumor, and Ricky shares some new information.
150. Memory Insertion
Baradun takes one for the team.
151. One Ring to rule two
Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.
152. Party at Club Terran
The group begin their search for Trinton, but first… it’s time to spend up!
153. The Dance Off
The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
154. The Invisible Man
Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
155. Below We Go
The party traverse an old mine in hopes of finding Trinton.... and Randy?
156. The Bat-Bob Rises
Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
157. The Creepy Cavern
Bodger struggles to tie knots and the group discover an unlikely little creature.
158. The Chamber of Dave
The battle with Trinton begins!
159. Bodger Loves Djeoph
The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
160. The Lord of Eyes
The Lord of Eyes finally emerges!
161. Bob's Chance to Run
With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
162. Digestive Damage
It's time to consume some cultists and send Dave back from whence he came.
163. Necromancy? Not even once
PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
164. Time for a Workout
It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
165. Winter Vacation Wonderland
While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
166. The Bean Stalk
Bob grows his bean stalk, and Greg sees the sights... from the air!
167. A Currency of Beans
As the group continue their climb, an unlikely opportunity for Bob manifests.
168. Waarzegrie Castle
After making it to the Baroness, the group are given a new side quest.
169. A Giant Gamble
As the game begins, the group must beat the odds to save Bodger's arm.
170. UwU Dragon
Baradun's greatest draconic spirit is summoned at last!
171. Kelothac, Take the Wheel!
BOB is the best archer ever, it's definitely not because he has power from a Darklord.
172. Holy Weapon
Greg uses a new spell to make weapons super strong and hard!
173. PokeGiant!
Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
174. Cloud Travel
As the team level up, they must decide where to go on their journey next.
175. Welcome to Schmargonrog
Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
176. Schmargonrog Citadel
Baradun and the Dickheads discuss the next step in their plan.
177. Bodger's Nightmare
Greg peaks into Bodger's dreams.
178. The Windwalker Clan
The group look for help in finding the fire giants.
179. Tyralian sucks!
The gang has beef with the dragon of Schmargonrog, it's time they settle it.
180. Sleepy Time
Time for a fight, but first the eepy heroes need a nappy nap.
181. Volcano Fight
The heroes battle within the volcano in hopes of saving Urg.
182. Heroic Sacrifice
To gain a hero coin, Bob must make a heroic choice.
183. Bodgers New Hammer
Bodger needs an upgrade, but will he like it?
184. Blue Baradun
Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.
185. Greg's Memento
Baradun can't be trusted, don't believe his lies!
186. Rebuilding Wraith
The group attempts to infiltrate enemy lines within the ruins of Wraith.
187. Pirag Bonebreaker
The group make quick plans in preparation for their fight with Pirag.
188. Undead Ambush
The consequences of their past come to haunt Baradun and the Dickheads.
189. Frank Finishes the Job
It's Frank's chance to finally kill Baradun, his original target!
190. The Righteous Sir Gareth
As BATD recover from their battle, they are met by a strange knight.
191. Brothers For Life
Baradun has his thing, well we have our own thing. Brothers for Life!
192. Darklord of Creepiness
To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
193. Lako'thec's Domain
Bodger learns the domain of the new Darklord, while Gareth offers horse rides.
194. Gareths's Epic Charge
As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
195. Dislocated
Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
196. Brothers For Never
Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
197. The Gates of Gerdawn
The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
198. Attack of the Guards
The mighty adventurers of Azerim are overwhelmed.... by low-level guards?
199. Nice Day for Fishin
The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
200. The Order of the Weave
It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
201. Retaliation
Bodger discovers he can only punch people if they're within the range of his arms.
202. The Show Begins: Take 2
100 Episodes later, and BATD are still dealing with one Hag of the Future.
203. Dashing Away
Bodger tries to resist his future, while Bob does something useful.
204. Every Possible Future
Baradun sees all of his possible futures, while Rowan tries some new special dice.
205. The Wish!
It's time to make a wish that today was the day that Zybilna died... wait what?!
206. Bodger's Secret Spell
Bodger develops his own secret thing in hopes of making Baradun jealous.
207. Curse Removal
Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.
208. "My Name-a Bobby"
His name is Bobby, not Bob, and he is just your average Gerdawn commoner.
209. The Good Ending
Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
210. Baradun Mart
BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
211. Bodger's Hot Tips
Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.