Season 1 Episodes
1. Dragon Day
Every year Digby feels down on Dragon Day. After all, how can he enjoy the celebrations when he, a dragon, can't fly or breathe fire?
2. Dragon Rock
When Digby tells his friends that they need to go to Peek Rock to see a special event, Grizel and Mungo decide they have to get there first.
3. Fishing Chips
When Chips catches a shell in his fishing net, he's certain he's actually found a Sea Nut. He's determined to keep it - until the shell starts travelling around by itself.
4. Grumpy's Little Brother
Fizzy is convinced she has turned Grumpy into a giant - which is terrible news - as his "Little" Brother is due to come to tea that very day!
5. Runaway Scottie
When Mungo accidentally starts up Scottie with Archie on board, Digby realises that he has the chance to be a hero. Saving Scottie and Archie is far harder than he imagined!
6. Every Cloud Has a Grumpy Lining
When Fizzy tries to water her thirsty apple tree, the raincloud she creates only succeeds in trapping her, Digby and Chips high up in the sky. Only Grumpy can save them...
7. The Snail Trail
On a wet summer morning, three snails try to make themselves at home at Grumpy's. He is NOT pleased. When Grizel and Mungo try to take the snails he has a change of heart.
8. A Good Fairy
Spellbook insists that Fizzy learns how good fairies are attentive to other characters' needs. Fizzy tries to make life better for her friends. However she only succeeds in making things a lot worse.
9. Digby No Dragon
Digby decides he's no good at being a dragon. He decides to try being a fairy, a goblin and a squirrel instead and discovers his inner dragon in the process.
10. The Great Nut Hunt
Chips always wins the Great Nut Hunt- but when Grizel finds the map showing where all the hidden nuts are, she joins in the game too!
11. Picture This
Fizzy tries to deliver a Picture to Digby. How difficult could that be?
12. Firework Night
When Digby discovers that the weather is going to hide the Northern Lights, Albert and Archie lay on a Firework display instead... Will Digby get to the display on time when his friends are so slow getting ready?
13. Mud Monster
When Chips loses Digby's favourite kite in the swamp, his friends are reluctant to help him get it back... Isn't there a monster in the swamp?
14. Stealing Colour
Fizzy has a Special Container that can make things and characters change colour. Digby is delighted as he can now turn the same colour as his hero Red Rufus. However, when Grizel and Mungo manage to get their hands on it, the container takes all the colour OUT of Applecross...
15. Wings
Digby accidentally lets out a pair of Fizzy's wings. He tries to get them back without her finding out.
16. Mungo's Rope Trick
Grizel falls into a trap she was making for Digby and can't climb out. Mungo must get some rope from Digby and his friends, without letting them know why he needs it...
17. The Great Race
All of Digby's pals have won the Great Soapbox Race before, but Digby has only ever come second. He competes with Grizel for his first ever victory.
18. Double Dragon
Grizel finds a way to disguise herself as Digby and then proceeds to torment his friends - who cannot believe that he is behaving so badly!
19. Monster in the Dark
Digby reads the story of Black McKracken to Sprite - and then hears a McKracken-like noise outside. Could it be that Red Rufus' arch enemy is here in Applecross?
20. Uphill
Grumpy is carrying a mysterious box up to the highest hill in Applecross. Digby and Chips do their very best to help.
21. The Disappearing Spell
Fizzy casts a disappearing spell on Sprite. When Grizel and Mungo take Spellbook, it seems impossible to magic Sprite back again.
22. Archie's Superbike
Archie is so busy, he thinks it would be a good idea to soup up his bike. However, Digby's engineering work sends the bike and its rider on a chaotic journey around Applecross Wood.
23. A Snowy Invitation
Albert's trusty barometer predicts snowstorms over in Grizel's neck of the woods. Digby is determined that Grizel and Mungo enjoy Christmas with him and his friends. Unfortunately no one else seems very keen on the idea...
24. Applecrossmass
After saving Grizel and Mungo from being isolated in the winter snow, Digby and his friends try to let their new guests help in preparing for the festival and feast. Despite being keen to participate for once, Grizel's attempts at assisting grumpy and the other goes badly wrong.
25. Bristles
When trying to help Digby clean up his cave, Fizzy accidentally turns a brush into a puppy-like pet. She desperately wants to keep it, despite the fact the 'pet' starts getting far too big to control.
26. Stickpine
Digby invents a new game. It involves a stick, a round cone and 18 holes.
27. Digby's Store
Digby is frustrated that his friends cannot buy anything from Albert's shop, so he opens his own store.
28. The Nut Barrel
Taking some nuts in a barrel up to Chips's Treehouse is an easy task for a smart goblin and an intrepid dragon, surely. Surely?
29. Mungo's Flight School
Mungo crashes and forgets how to fly, so Digby resolves to teach him how to take to the skies again.
30. Growing Pains
Digby has discovered that he has not grown all year. He is persuaded by Fizzy to try one of her simple growing spells.
31. Mushrooming Mushrooms
Fizzy leaves Digby and Chips looking after a magic potion while she goes to find the final ingredient. However, their potion-sitting brings disastrous results!
32. Nut Club
Chips is ejected from The Train Club by Grumpy. He finds an unlikely ally in Grizel, who invites her into her Nut Club. Only too late does Chips realise why he's asked to join.
33. Detective Digby
Unusual items are being taken from all over Applecross. Digby decides to track down the mysterious taker... But everyone seems to be a victim, so who could it be?
34. Walking in a Sleepy Slumberland
Someone is taking items from Digby and his friends in the middle of the night. Everyone has a sleepover at Fizzy's to discover who this someone is!
35. Nuts About Magic
When Spellbrook and Fizzy have a row about being a good fairy, Spellbrook makes the mistake of taking Chips on as her new apprentice!
36. Foggy Fracas
Digby has a direction finder he's desperate to try out. A sudden Fog-fall gives him the chance to use his new device. Unfortunately, Grizel wants to play with it too!
37. Dragon Magic
Digby thinks Fizzy will be delighted by the box of tricks he found at Albert's store. Fizzy scoffs at this play magic and tries to show him how much better real magic is.
38. Home Sweet Home
Grizel is tired of staying in her windswet and freezing home. She decides to frighten Fizzy out of her Mushroom Cottage so she can stay there instead.
39. Superfast Dragon Coaster
Mungo helps Grizel clear up their home and finds the perfect place to deposit their junk - in Chips's treehouse.
40. Wonder Wings
Inspired by a Red Rufus tale of super-heroics, Digby decides to become Wonderwings, the guardian of Applecross. Now, who should be his faithful sidekick?
41. Not a Drop to Drink
When there is a water shortage, Fizzy's plants wither and die. In search of the cause of the drought, Digby and Chips come across the dried up river. At the river they discover a trail which they follow.
42. Fizzy's Wand
When Fizzy's wand breaks just before she's about to set off for Fairy Camp, Digby decides to go on a quest to find an old Goblin Wand hidden somewhere in Applecross.
43. Caught on Camera
When Fizzy finds an old magical camera in a dusty cupboard she starts using it. Only the camera doesn't just take pictures.
44. Wide Awake Over
It's the Summer Solstice and Digby and Chips want to be up to see it dawn. Only Chips cannot get to sleep.
45. Cousin Dougie
Digby's cousin, Dougie, drops in on Applecross. It eventually becomes clear that Dougie's stories are far too good to be true.
46. Swapping Stone
When Chips and Grumpy get caught up in one of Fizzy's spells, they swap characters, much to everyone's surprise.
47. Grumpy's Great Invention
Grumpy tries to build some mechanical legs in order to win the Goblin Invention Fair. Can he get it built in time and save Albert who's trapped in his shop?
48. Apple Fool's Day
Digby's brilliant at playing tricks on his friends on Apple Fool's Day. Will they be able to trick him in return?
49. Spelling Test
Fizzy is having a spelling test with Spellbook today, so Digby and Chips decide to give her a little help.
50. Safety Squirrel
When Chips causes mayhem in Applecross for the umpteenth time, he decides to change his way and become the Safety Officer for the wood.
51. Star Wishes
Everyone in Applecross is searching for a Fallen Star. Everyone except Mungo, who doesn't realise that that the star fell on him.
52. Applecross Games
Digby's sure he'll be best at all the events at the Applecross Games. It's soon clear he's not as brilliant as expected.