Season 2 Episodes
1. A Killer Make Over
Count Geoffrey has hit wimp bottom. Realizing this, Merle the Wizard encourages him to have a complete Villain make over with the country's top Image Consultant, The Black Knight. Meanwhile, the Dragons stress that they've become uncool in the eyes of the town serfs and prepare to have their own make over with the aid of Marta, of the House of Stewart. We soon find out that Merle is double-dipping, playing both roles incognito.
2. The Age of Retention
After recent revisions to the ""Union Labour Laws Manifesto"" no one is more pleased than King Allfire to see that his new neighbour, Duke Rudolph, is employing the local serfs as well as his own Knights, to perform vital union tasks. What the Dragons don't realize is that their preoccupation with their new jobs is how Rudy is able to build a destructive War machine right under their snouts.
3. The Lost Ruby Hat of Omar the Ham
When Queen Griddle's engagement ring, the Ruby Hat of Omar the Ham, goes missing King Allfire calls in Sir Locksmith of Homes to solve the Mystery. When the famous sleuth fingers Sir Loungealot as the thief, Flicker sets out to vindicate his lord, as well as unravel the mystery.
4. Achy Breaky Mace
When Sir Loungealot sets out on a quest to find an artifact, he returns to Camelhot with an ancient Mace. He develops a strange attachment to the mace, and is suddenly overcome with a compulsion to ""sing"" all his dialogue. We soon discover that the Mace is magical, with the identity of a Las Vegas Manager who wishes to control Loungealot's mind, liquidate the assets of Camelhot, and go on a world wide tour as the greatest entertainer in the Universe!
5. Shamrocks & Shenanigans
When Queen Griddle desires a pair of authentic River Prancing shoes, she sends the Knights on a quest to the Emerald Isle in search of a famous Leprechaun cobbler. This proves to be more trouble than first anticipated, especially since Count Geoffrey is trailing them, in hopes of cashing in on the pot of gold that usually accompanies such a quest.
6. Three Dragons and a Baby
When an ugly little baby dragon lands on the steps of Camelhot, no one suspects that it's a hired infiltrator sent by Count Geoffrey. The Dragons decide to make it their youngest knight, and cannot understand why the Baby is being so disagreeable. Meanwhile, Geoffrey is in for more than he bargained for when ""Baby"" demands payment el pronto.
7. King for a Day
Pining for the days of his youth, King Allfire decides to go off on a solitary quest in search for action and adventure. Unaware that he's being set up in a twisted plan by Count Geoffrey, Allfire spends the day at a Medieval Amusement Park with Merle (disguised as a damsel), while Geoffrey (disguised as Allfire) sneaks into Camelhot to steal back a treasure he lost to Allfire years ago.
8. Erik the Well-Read
When the Stone of Breezebrain goes Missing, Erik the Well-Read, an historian and Viking, comes to Camelhot in search of it. Unfortunately, Sir Loungealot just catapulted the stone to Castle Threadbare, and it's now lodged in Evil Knight #2's head, singing clues to Count Geoffrey, leading to the whereabouts of the legendary Breezebrain Treasure.
9. Chain Mail Letter
When Flicker neglects to mail a chain letter, the curse unleashes itself on Sir Loungealot, who is suddenly overcome with a bad case of the hiccups. With no other resources at hand, Flicker goes to Merle the Wizard, who tells the Squire the cure for Loungealot can be found inside Geoffrey's castle. Now it's the knights who must infiltrate Threadbare Castle without Geoffrey's knowledge.
10. You Dim Sum, You Lose Sum
When King Allfire and the Emperor of China decide to organize an exchange program, Loungealot and Flicker are sent to China, while the Emperor's son, Ho-Lee-Pow arrives in Camelhot. Each kingdom is quickly turned upside down when Loungealot accidentally unleashes a sleeping New Year's Dragon, and Ho-lee-Pow destroys Sir Blaze's garden. It takes Flicker's ingenuity and Blaze's skill to bring everyone back home, unscathed.
11. Excalibroke
The Blazing Dragons are invited to compete in the first ever Greek Gargantuan Games in Greece. They soon find themselves competing against Count Geoffrey and his Evil Knights, who use every dirty trick in the book to win in hopes of collecting the gold metals.
12. The Infernal Flame
The Blazing Dragons are invited to compete in the first ever Greek Gargantuan Games in Greece. They soon find themselves competing against Count Geoffrey and his Evil Knights, who use every dirty trick in the book to win in hopes of collecting the gold metals.
13. Macbreath
When word comes to Camelhot that Sir William Furnace Breath has kicked the bucket, Sir Burnevere learns that he is next in line to be the King of Scotland. All of Camelhot heads to Castle Furnace for the Royal Coronation. Once there, they find a mysterious fellow named MacBreath, who secretly plots Burnevere's murder in hopes of taking the kingdom and crown for himself.
14. Attila's Hot Buns
Displeased with the services of a local drycleaner, Loungealot sends an angry note declaring war. Unfortunately the note gets mixed up with Camelhot's Royal Party Invitations, and Loungealot's note is sent to International Barbarian Attila the Hungarian Hot Bun King, who quickly rampages his way across Europe, gathering armies, ready to assault Camelhot with his hot buns and dumplings.
15. The Isle of Dwight
When Merle the Wizard snoops through the town records and discovers that Sir Herman, (Blaze's father and Griddle's first husband), was not a nobleman, she gives the Dragons 48 hours to produce Sir Herman's shield, or else Camelhot reverts to the nearest nobleman; the Evil Count Geoffrey! With Griddle's instructions, the knights fly to the Isle of Dwight, there to discover a kooky tribe of hippie druids as well as the truth behind Sir Herman's fateful meeting with a giant named Dwight.
16. Ice Try
When a heatwave hits Camelhot, an irritable Queen Griddle sends Loungealot off to quest for ice. With Flicker and Jester-dogsled in tow, the group head off to the North Pole, where Loungealot makes quick enemies with Jack Frost; who not only becomes an obstacle to their quest, but inadvertently causes the Dragons to break the North Pole, shifting the entire Earth off its axis. With the world in jeopardy of being dunked in the meltdown, Fl
17. Single Green Dragon
When Loungealot gambling win is stolen by Count Geoffrey, he goes into a terrible rage. Flame is convinced that Loungealot needs a damsel to take his mind of his troubles, so Flicker places a Personals Ad in the newspaper in hopes of finding a fair English Rose. Unfortunately, the only one that responds to the ad is a very smitten Troll! The Dragons join forces to help Loungealot rid himself of this lovesick creature, and ultimately find the answer thanks to Count Geoffrey's greed!
18. Sphinx Jinx
When the Dragons vacation to Egypt, Loungealot disobeys all the warning signs and uses flash photography, which causes the Giant Sphinx to come to alive. The Dragons are soon being chased around by a very wiry cat! With the help of Burnevere's Egypt Facts Book, they discover that the only solution is to harness the sun and zap the Sphinx to stone again. But how? Flicker finds the answer on the back of a flyer advertising the Sun God Ra's
19. Griddle's Sleepless Knights
When Griddle has trouble sleeping, Allfire sends Loungealot and Flicker on a quest to Slumberland to find a remedy. No sooner do they arrive in the sleepy little town when Loungealot is slapped with several ‘disturbing the peace' citations (by Mildred the Fairy Godmother), after he wakes Rip Van Winkle, causes a disturbance at Morpheus' Mattress store and destroys Mr. Sandman's Castle! The quest appears to be a miserable failure until Flicker realizes that, the one thing that got Loungealot into so much trouble may be the one thing that could remedy Queen Griddle's insomnia!
20. Whine and Roses
When Griddle suggests they need another statutory holiday, Loungealot suggests a day in which to shower the Queen with undivided attention. The Queen loves the idea and opens a ‘Contest of Love' to all of Europe. Unfortunately, the only one that applies is Count Geoffrey! Forced to comply with their own rules, Griddle must allow Geoffrey to woo
21. The Reign in Spain
When Griddle demands Allfire purchase a Spanish Villa, Loungealot buys a property sight unseen. Once there, the Camelhotians discover the beach is overrun by North African cows called Moo-ers, with the main bully Cowsius Clay, picking on Flicker. Allfire complains to the King of Spain, King Don, who decides the only way to settle the dispute is a fight among champions; Loungealot and Cowsius. Allfire agrees. Loungealot is quick to turn the task over to Flicker, who soon becomes ""El Kid"" in an all-star fight promoted by King Don. Flame discovers it's all a big real estate scam and Flicker is about to be pulverized unless the Knights of the Square Table save him.
22. Geoffrey's Evil Pancakes
When Geoffrey accidentally saves Flicker's life, Flicker is duty bound by the Code of Chivalry to squire for Count Geoffrey. Things couldn't be worse for Loungealot, who must now attend to all the tasks Flicker once did for him. Discovering a loophole in the Code, the Knights set about to win Flicker back.
23. The Golden Thimble of Theodora
When Griddle loses her mother's family heirloom, The Golden Thimble of Theodora, she insists the castle be turned upside down to find it. What she doesn't know is that Sir Loungealot accidentally mistook the prized thimble for a useless hunk of gold which now resides in his mouth as a permanent golden capped tooth! With the help of the other knights, he must now find a way to extract the tooth before Griddle's mother, The Queen Mum, arrives for a surprise royal visit.
24. Seven Dragon Sins
When the Knights venture to Avalon, they succumb to the idle fancies of a Wishing Well and find themselves being granted their fondest wish. Everything is fine until Flicker inadvertently wishes for knighthood and a grand quest! The knights end up in netherworld facing a myriad of crazy quests, and should they fail, they will spiral down an endless vortex of doom and despair for all eternity!
25. Quest to Success
Flicker discovers that the string of recent failed quests stems back to the fact that the Knights missed taking their Quest Exams when they were in Squire School. Loungealot suggests an easy cheat, by attending a Tell-All ‘Quest' Seminar. Unfortunately, the trek to the Seminar is fraught with perils which require chivalry, skill and courage; all of which the knights lack. The irony is tenfold, when they arrive at the Seminar to discover they are about to be given the biggest lesson of their lives.
26. Slay the Dragon
When the circus comes to Camelhot, King Allfire heads to town to visit an old school chum, ""Stu"". As soon as he's gone the Dragons receive word that there is a ‘Slay the Dragon' event. The Knights immediately plan a rescue mission to save their King; which includes dressing up as circus entertainers to ensure their own safety. Unfortunately the rescue mission is continually interrupted when the Knights are dragged into the