Season 1 Plot
Bam, Redbird, Bibi, Batwing, and Buff are thrust into hilarious hijinks and draw-dropping action as they learn important lessons about teamwork, friendship, and so much more while helping Batman, Robin, and Batgirl defend Gotham.
Batwheels Season 1 aired on October 15th, 2022.
Season 1 Episodes
1. Secret Origin of the Batwheels
When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help!
2. Stop That Ducky!
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
3. Buff's BFF
When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds.
4. Up in the Air
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
5. Bibi's Do-Over
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
6. Sidekicked to the Curb
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot.
7. Keep Calm and Roll On
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
8. Bam's Upgrade
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
9. Redbird's Bogus Beach Day
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
10. Cave Sweet Cave
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
11. Scaredy-Bat
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
12. Riddle Me This
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
13. Zoomsday
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
14. Rev and Let Rev
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
15. Batcomputer for a Day
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
16. Grass Is Greener
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
17. Holidays on Ice
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
18. Bam's Clawful Mistake
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
19. Harley Did It
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
20. Buff in a China Shop
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
21. A Tale of Two Bibis
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
22. Batty Race
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
23. When You're A Jet
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
24. Ride Along
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission!
25. Wheels Just Wanna Have Fun
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
26. Tough Buff Blues
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
27. Wheel Side Story
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
28. Ace in the Hole
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
29. Mechanic Panic
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
30. Improvise My Ride
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
31. Dynamic Du-Oh-No
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
32. To the Batmobile!
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
33. The Dark Night
Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
34. License to Joke
When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
35. Bibi's Bad Day
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow."
36. A Jet Out of Water
After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
37. Batty Body Swap
After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom!