Season 2 Episodes
1. The Tale of the Final Wish
Jill is a thirteen year old that still loves things her peers have grown out of, such as unicorns and fairy tales. One night she wishes that she could be in a fairy tale world forever. After her wish is granted, she finds that living in a fairy tale isn't as happy as she'd once imagined.
2. The Tale of the Midnight Madness
An old movie theater has two weeks before they close down for good. Ever since the multiplex came into town, the older movie theater has made less than six dollars per day. All of a sudden, the mysterious Dr. Vink appears and offers them a horror movie he made decades ago. He promises the owner and his staff that his movie would save them from closing down and it works! Dr. Vink's horror movie, Nosferatu: The Demon Vampire, starts attracting more than fifty people a night. The staff wonders what attracts people to this film and unfortunately they find out. The terrifying vampire jumps out of the movie and into the real world where it can have all the victims it wants. Now the staff must pull the plug on the movie before it gets out of hand!
3. The Tale of Locker 22
In the 1970s, a young girl named Candy Warren was forced to work on her Chemistry assignment after school. However, neither she nor her teacher noticed that the gas line of her Bunsen burner was frayed. This caused an accident, claiming Candy's life. Years later, a young girl gets Candy's locker and soon finds herself haunted by Candy's ghost.
4. The Tale of the Thirteenth Floor
Two siblings generally spend all their free time playing hockey on the 13th floor of their apartment building. However, one day the regular elevator operator disappears and they find that the floor is now being used by a company to manufacture toys and games. However, the toys that they're creating aren't exactly from this world.
5. The Tale of the Dream Machine
Sean Hackett finds a strange old typewriter in his house that once belonged to a writer who mysteriously vanished. He loves to write short stories, but soon finds that whatever he types comes to life as it's read. Things seem harmless enough until he writes a story for English class in which his best friend dies.
6. The Tale of the Dark Dragon
A teenager buys a potion from Sardo's magic shop hoping to make himself cooler, since he was in a accident that caused him to have to wear a brace on his leg. He soon finds himself changing, but also discovers that the potion has some very bad side effects.
7. The Tale of the Whispering Walls
While driving to a carnival, a babysitter and the two children she's looking after get lost. When their car breaks down, she goes inside a house to call for help. Trouble begins when she disappears and the kids soon find out that while they aren't the only ones in the house, they're the only ones that are alive.
8. The Tale of the Frozen Ghost
When Daphne takes Charlie to stay with his aunts, they mention something about a ghost. Charlie's terrified when he keeps seeing a strange, glowing boy complaining that he's cold.
9. The Tale of the Full Moon
Two young pet detectives try to figure out where all the neighborhood cats are disappearing to. They find a clue when looking through a neighbor's back yard. He seems to have a rather large collection of cat collars hidden in his backyard. They begin to suspect that he's a werewolf, but unfortunately, no one believes them.
10. The Tale of the Shiny Red Bicycle
Years ago a boy named Ricky Hagerdy drowned. His close friend Mike Buckley tried to save him, but failed. Ever since that day he's felt guilty for what happened. Trouble begins when he starts seeing Ricky's ghost everywhere he looks.
11. The Tale of the Magician's Assistant
A young boy, Todd, starts doing the one thing that he's wanted to do since his father died, further his interest in magic. He becomes an assistant to the great magician Shandu and learns the rules of being a magician: Only let the audience see what you want them to see, never touch another magician's wand unless he hands it to you, and never get caught in your own reflection. But trouble ensues when Todd makes an unwise decision to take Shandu's wand and use it for himself.
12. The Tale of the Hatching
Two siblings, Jazz and Augie, are sent to boarding school while their parents are away. They immediately notice that the school is quite different and has some rather strange rules. For example, only calm, soothing tones are allowed inside the school and the students are only given the option to eat something called 'sponge' for meals daily. Jazz and Augie soon learn why the owners are so strange and have these odd rules in place.
13. The Tale of Old Man Corcoran
Two boys befriend a group of hide 'n' seekers who play their game in a graveyard that's rumored to be haunted by a caretakers's ghost. They soon find out that it might not be just a rumor.