Season 1 Episodes
1. Mighty Delivery
The Blues try to create a build-it-yourself clubhouse. But it won't stand too long if the Hatchlings get in their way.
2. Whistle
Zoe was given a whistle tool to whistle, but she instead swallowed it and doing constant whistle noise. So the Blues try different methods to take it out from her.
3. Camp Out
The Blues went off for a fun camping night. Little they know they are not alone.
4. Flight Club
Jim is having a rough time making his paper planes, so he invented a large one to show off. Things don't go as planned when Arianna takes his large paper plane for a ride.
5. Hatch Off
It's a tennis match between two Hatchlings trained by Jake and Jay. Who will win this 'hatch off'?
6. Bust A Move
Jim wants to sleep, but the other two Blues are doing a dance battle. So he drops in to add some beat to the music.
7. Trap-A-Geddon
Jim, Jake and Jay tries to outdo one another for a prank.
8. Kite
The Blues attempt to fly a kite, but things don't go into plan.
9. Sticky Feathers
Jim and Jay plays with Jake's plane without his permission and must hide the broken plane from him until they fix it.
10. Three-Ring Circus
The Blues host a three ring circus for the Hatchlings.
11. Sprung Out
The Blues get catapulted into a turbulent situation when the Mighty Express delivers the wrong pieces for them. So now Jim is freaking out.
12. The Cutest Weapon
The Blues discover Samantha's cuteness as the highly effective weapon, to get whatever they want.
13. On Target
Let the games begin! Bigger isn't always better, but the Blues are certainly on target to have a fun time with Vincent.
14. First Love
Jay might not appreciate being the object of Samantha's type of friendship, so he tries to find ways to get away from her, without much success.
15. Knights of The BBQ
As the brave Knights of Blue practice their archery, they awaken a fearsome dragon. The Blues rally and charge forth to protect their home from the fire-breathing beast made of Dad's Griller.
16. Joy Ride
Step up, step up! The Blues pull out all the stops to be the leader and try out dad's new toy. Sometimes it doesn't pay off to go first.
17. Parkour
Jim wants to prove to his brothers he can complete their parkour challenge… he just needs the help of his bouncy pals, the Hatchlings.
18. Make It Or Break It
Jay breaks his mom's vase, and wants to tell her the truth, but Jake, Jim, and their father tried to fix it before she notices it.
19. Trampoline Rescue
The Blues try to rescue Will who gets stuck in a tree, but end up needing to be rescued themselves.
20. Picnic Bandit
The Blues are on a picnic, but Jake wants to eat everything, so he put the blame on other hatchlings to eat all by himself. He's caught when the hatchlings expose him hiding the food and is punished by his brothers to clean up the dishes.
21. The Last Strawberry
Things get out of control when both Jake and Jim refuse to be the one to give up the last strawberry. What will their battle cost them this time?
22. Little Big Heroes
Action! Jake takes the lead in setting the scene for Blues to become heroes to the damsel in distress, only to become a real hero to the Hatchlings.
23. The Bad And The Blues
When Dad takes the precious cookies for himself, cowboys Jay, Jake, and Jim vow to get them back – rootin’ tootin’ western style.
24. Triple Time-Out
The Blues are given a time-out so dad can read his paper in peace, but if they don't speed up the timer, dad will soon be in pieces.
25. Hypno Daze
Jake hypnotizes his brothers to do his chores, but is left with more to clean up as chaos ensues and a little dirty patty for lunch.
26. Trick Shot
A simple game of croquet turns competitive with all three Blues involved. While they try to outplay each other they lose sight of the prize and the underdog takes the win!
27. All Feathers On Deck
Aaaaargggghh! After being forced to walk the plank, Jake leads a troop of pirate hatchlings to take over the ship steered by his brothers. However, his plot for revenge doesn't quite pay off as planned.
28. Build-A-Blue
The Blues get their building hats on once again when they decide to take over and help Dad with his latest project for Mom.
29. The Hatchonaut
Who is the strongest, fastest and wittiest Hatchling of them all? The Blues run the Hatchlings through various tests to find out, and who knows, maybe the winner gets rocketed into space! Nope, just for a ball stucked in the tree.
30. The Last Act
A well rehearsed and perfect play quickly turns into chaos when the Hatchlings get involved. Turns out that chaos is just so much more entertaining with a little help of cute annoying Hatchings.