Season 2 Plot
Anne and the Plantars are heading out on a quest to unlock the mysteries of the Calamity Box as they leave the cozy confines of Wartwood for the distant city of Newtopia. On their journey, they will visit exotic new locations, uncover hidden secrets, and experience unexpected reunions as they continue to search for a way to get Anne home.
Amphibia Season 2 aired on July 11th, 2020.
Season 2 Episodes
1. Handy Anne
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
2. Fort in the Road
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
3. The Ballad of Hopediah Plantar
Hop Pop stands up to the wrong family.
4. Anne Hunter
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
5. Truck Stop Polly
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
6. A Caravan Named Desire
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
7. Quarreler's Pass
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
8. Toadcatcher
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
9. Swamp and Sensibility
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
10. Wax Museum
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
11. Marcy at the Gates
The family must defeat an entire ant army before they enter Newtopia.
12. Scavenger Hunt
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
13. The Plantars Check In
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
14. Lost in Newtopia
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
15. Sprig Gets Schooled
Sprig is offered a spot at Newtopia University.
16. Little Frogtown
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
17. Hopping Mall
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
18. The Sleepover to End All Sleepovers
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
19. A Day at the Aquarium
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
20. The Shut-In!
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
21. Night Drivers
Sprig and Polly stay up all night to drive the family home.
22. Return to Wartwood
The Plantars make it to Wartwood, and realize they forgot something important.
23. Ivy on the Run
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
24. After the Rain
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
25. The First Temple
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
26. New Wartwood
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
27. Friend or Frobo?
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
28. Toad to Redemption
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
29. Maddie & Marcy
Maddie is working on an important spell but her three baby sisters keep getting in the way.
30. The Second Temple
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
31. Barrel's Warhammer
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
32. Bessie & MicroAngelo
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
33. The Third Temple
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
34. The Dinner
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
35. Battle of the Bands
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
36. True Colors
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.